Add JJs CP + SP (Twilight Eve 1.12c)

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

Moderator: Cheaters

able=done
Newcomer
Posts: 2
Joined: July 9th, 2009, 7:37 pm

Re: Add JJs CP + SP (Twilight Eve 1.12c)

Post by able=done »

THX, thats was exactly the answer which i needed!and it was also real fast!(and it worked)... :)
iam happy about it:)
pha93
Newcomer
Posts: 2
Joined: July 14th, 2009, 11:11 pm

Re: Add JJs CP + SP (Twilight Eve 1.12c)

Post by pha93 »

Why can't I use the save codes from this version into the official version?
StreetKiller
Newcomer
Posts: 1
Joined: July 20th, 2009, 1:28 pm

Re: Add JJs CP + SP (Twilight Eve 1.12c)

Post by StreetKiller »

i cant see the map
notnotnotza3
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Posts: 2
Joined: July 19th, 2009, 2:03 pm

Re: Add JJs CP + SP (Twilight Eve 1.12c)

Post by notnotnotza3 »

-.-Thx jaaa
deidaraakatsuki
Newcomer
Posts: 1
Joined: August 6th, 2009, 1:29 am

Re: Add JJs CP + SP (Twilight Eve 1.12c)

Post by deidaraakatsuki »

helps me when I use the command -save is not anything what I do??
BenG-DK
Newcomer
Posts: 1
Joined: August 5th, 2009, 9:25 pm

Re: Add JJs CP + SP (Twilight Eve 1.12c)

Post by BenG-DK »

peace wrote:Single Player enabled.
JJs CP enabled.
Activator:-peace

Spoiler:
-peace(activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever is selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)



hi how can i load in singleplayer?? it wont work when i have dled the map link and how can i see if the command -peace work? do i need items.txt? pls tell
beagorilla
Newcomer
Posts: 2
Joined: August 7th, 2009, 8:33 am

Re: Add JJs CP + SP (Twilight Eve 1.12c)

Post by beagorilla »

I put this map into my download folder. but when i go to custom game, and i load it, it doesnt do anything. It looks like it's going to load then doesnt. And when i go on b.net to make a game with this map, it says cannot find game. PLEASE HELP
User avatar
-WarChaser-
Senior Member
Posts: 115
Joined: July 30th, 2009, 1:22 pm

Re: Add JJs CP + SP (Twilight Eve 1.12c)

Post by -WarChaser- »

beagorilla wrote:I put this map into my download folder. but when i go to custom game, and i load it, it doesnt do anything. It looks like it's going to load then doesnt. And when i go on b.net to make a game with this map, it says cannot find game. PLEASE HELP

Because of the B.net patch , if you want play this map must use patch below 1.24 like 1.21 , 1.22 etc
W C 3 E D I T . N E T S U C K S M Y B A L L ! ! :lol: :lol:
beagorilla
Newcomer
Posts: 2
Joined: August 7th, 2009, 8:33 am

Re: Add JJs CP + SP (Twilight Eve 1.12c)

Post by beagorilla »

-WarChaser- wrote:
beagorilla wrote:I put this map into my download folder. but when i go to custom game, and i load it, it doesnt do anything. It looks like it's going to load then doesnt. And when i go on b.net to make a game with this map, it says cannot find game. PLEASE HELP

Because of the B.net patch , if you want play this map must use patch below 1.24 like 1.21 , 1.22 etc


You know where i can get the older patches?
GeorgeMots
Crusader
Posts: 4236
Joined: January 27th, 2007, 4:46 pm
Location: Greece, Veria

Re: Add JJs CP + SP (Twilight Eve 1.12c)

Post by GeorgeMots »

http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
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Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this