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For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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BlueBean
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Joined: October 24th, 2008, 8:37 am
Title: 87

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Post by BlueBean »

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Last edited by BlueBean on December 4th, 2009, 5:27 am, edited 1 time in total.
yeuyo
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Joined: February 3rd, 2008, 7:28 am
Title: Slacker
Location: Malaysia

Re: [Medal Info]NotD: Aftermath 1.5c

Post by yeuyo »

Ah, thanks a lot, I always though 400 kills are needed for the first medal, no wonder when I get first medal I get others as well. ><
VJain
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Joined: April 4th, 2009, 5:29 pm

Re: [Medal Info]NotD: Aftermath 1.5c

Post by VJain »

BlueBean wrote:KY=I2R(AQ)*[(1-(ck/17)]*0.95 if end game
AQ=Class Kill Factor
AP=Waves. Example, AP[1]=7 is wave 7 and wave 7 is after convoy if I'm not mistaken. AP[2]=9 is wave 9 etc.


I'm sorry for being a necro (reviving an old post), but I just found this post on Google and I have a quick question about the following function

Code: Select all

KY=I2R(AQ)*[(1-(ck/17)]*0.95 if end game


I don't understand where the I 2 R come from since those are 2 variables which I don't see defined above and I can't seem to reason out what it could be.

Thanks,
~VJ
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itsonlyaname
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Re: [Medal Info]NotD: Aftermath 1.5c

Post by itsonlyaname »

It looks like value 'AQ' is stored as a integer during the script, so it is converted to a real (I2R = "Integer To Real") befor it's used in a formula.

AQ and ck are both defined in his post.
VJain
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Re: [Medal Info]NotD: Aftermath 1.5c

Post by VJain »

Thanks.