[jj's CP] Dark Invasion II 2.11

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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Kaeyos
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Joined: April 13th, 2008, 6:06 am

Re: [jj's CP] Dark Invasion II 2.11

Post by Kaeyos »

Really I hate to interrupt. But, is anyone working on this or should I give up hope?
Ahhh again. Thx to anyone who puts effort into this/does it
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itsonlyaname
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Joined: February 13th, 2008, 5:30 pm

Re: [jj's CP] Dark Invasion II 2.11

Post by itsonlyaname »

commands:
-spawn <number> look in the file 'item codes' to see what number is what item
-gold x*
-wood x*
-exp x
-kill
-del

*using '-gold 100' will add 100 gold, not set your gold to 100. Same for wood and exp.

by using -exp you cannot skip lvls, the effect of -exp 999999 will just be 1 lvlup.

At first 'item codes.txt' may look strange, but you only need a bit of it.
this map also doesn't use rawcodes for items, each item is given a number by jass.
example: you want a good dagger, the 7th line in 'item codes' starts with " (1+5,"Flametongue","Dagger_06", ... "
so, using "-spawn 6" (1+5) would give you a 'flametongue' (rank 6 dagger). :)

also, be sure to use the correct number, as some items are only used in triggers, and could crash the game if you picked them up.
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Jackdrits
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Re: [jj's CP] Dark Invasion II 2.11

Post by Jackdrits »

itsonlyaname, you're the best! :D
Thank you!!
Kaeyos
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Joined: April 13th, 2008, 6:06 am

Re: [jj's CP] Dark Invasion II 2.11

Post by Kaeyos »

I love you so much dude, you have no idea
THANKS!
Janslag
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Joined: October 26th, 2008, 3:50 am

Re: [jj's CP] Dark Invasion II 2.11

Post by Janslag »

been looking all over 4 the activator cant seem2 find it
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itsonlyaname
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Joined: February 13th, 2008, 5:30 pm

Re: [jj's CP] Dark Invasion II 2.11

Post by itsonlyaname »

there is no activator, the cheats i added are all 'custom commands'
Only cheatpacks have a activator, and in that case it's (mostly) in the command list.
Janslag
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Re: [jj's CP] Dark Invasion II 2.11

Post by Janslag »

gotcha
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Kaydue
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Joined: December 15th, 2008, 9:54 pm

Re: [jj's CP] Dark Invasion II 2.11

Post by Kaydue »

i cant get and other weapons to pop out except daggers...T_T
i think the raw code or w/e it is ...only works for daggers..

can anyone help?
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itsonlyaname
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Joined: February 13th, 2008, 5:30 pm

Re: [jj's CP] Dark Invasion II 2.11

Post by itsonlyaname »

it works for me..

example: you want a bow, after some scrolling trough the text file u see:
(124+6,"Crossbow","Bow_07",...

to get the item 'crossbow' (rank 7 bow) u would need to type -spawn 130
lolisrcute
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Joined: October 19th, 2008, 8:06 pm

Re: [jj's CP] Dark Invasion II 2.11

Post by lolisrcute »

Still is it possiable to add -copy even tho the triggers dont work properly? cause i wanna try -copy that *F8* hotkey unit where every lvl 15 or 40 you gain that unit to +upgrade your socery level like black/white/red/green magics and its accesiable via the F8 hotkey as if it was a worker-type unit