how can i made this protects like this 2 maps

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LosTR1d3R
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how can i made this protects like this 2 maps

Post by LosTR1d3R »

How can i make protection like this 2 maps ??? Pls the same protection :D
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Ozzapoo
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Re: how can i made this protects like this 2 maps

Post by Ozzapoo »

The method for those two maps is rather complicated. The simplest form of protection would be to open the map with a hex editor and overwrite bytes 521-524 with 0s. This will cause MPQMaster to be unable to open the file.
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Re: how can i made this protects like this 2 maps

Post by antivirus »

Ozzapoo wrote:The method for those two maps is rather complicated. The simplest form of protection would be to open the map with a hex editor and overwrite bytes 521-524 with 0s. This will cause MPQMaster to be unable to open the file.

Will Xvi32 (Hex Editor) do the work?
And could you explain it a little more detail?
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Senethior459
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Re: how can i made this protects like this 2 maps

Post by Senethior459 »

Yes, XVI32 will work. Just make sure that when you open it, you go to the Tools menu at the top, and turn Overwrite on (a check mark will appear next to it).
Open the map with XVI, go to the 521st byte, and change it to 00. Do this for bytes 521-524. You can find the bytes by going to the top, choosing the Address menu, choosing Goto, and putting 521 into the box.
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Re: how can i made this protects like this 2 maps

Post by antivirus »

I did them all 4 and it didn't work :sad: is there something wrong that i tried it on dota? And you save ctrl+s or Save As
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Senethior459
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Re: how can i made this protects like this 2 maps

Post by Senethior459 »

Overwrite the original, or save it as something else, it doesn't matter. Just save it as a .w3x.

Is it really bytes 521-524? I thought it was byte 512 or something... I dunno, I'm just going off of what Ozzapoo said. I don't know much about this protection, because I read about it before I learned hexadecimal, and it didn't make sense.
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Re: how can i made this protects like this 2 maps

Post by antivirus »

OH i saw my error it was that they were in hexadecimal not in decimal
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yop
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Re: how can i made this protects like this 2 maps

Post by yop »

this solution doesn't really works, vexopt do it and it changes nothing it's still openable with mpq editors.
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Re: how can i made this protects like this 2 maps

Post by Senethior459 »

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yop
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Re: how can i made this protects like this 2 maps

Post by yop »

i know i would like to learn how do it manually