Gettin Models To Work

General talk about editing, cheating, and deprotecting maps.

Moderator: Cheaters

Arabidnun
Forum Staff
Posts: 506
Joined: August 5th, 2007, 1:38 pm
Title: Gui Expert
Location: *Unknown*

Gettin Models To Work

Post by Arabidnun »

I have never had experiance with models, And I am trying to learn everything, SO!

With the help of shamoo and Bart, I have gotten the bleach models. However, they don't work for me and I know I am doing something very wrong...

Can anyone help me?

Heres the Files: Thanks Shamoo
You do not have the required permissions to view the files attached to this post.
User avatar
Ozzapoo
The Flying Cow!
Posts: 2197
Joined: November 2nd, 2007, 10:34 pm
Location: Melbourne

Re: Gettin Models To Work

Post by Ozzapoo »

Did you import them with the same paths?
Visit Ozzapoo.net, my blog and the home of AutoCP and Cheatpack Detector!
AutoCP3 now available for free!
Arabidnun
Forum Staff
Posts: 506
Joined: August 5th, 2007, 1:38 pm
Title: Gui Expert
Location: *Unknown*

Re: Gettin Models To Work

Post by Arabidnun »

Yes, I can only get some to work, and some dont...
User avatar
Bartimaeus
Tyrannical Drama Queen
Posts: 4424
Joined: November 19th, 2007, 5:05 am

Re: Gettin Models To Work

Post by Bartimaeus »

I had the same exact problem. I would spend hours trying to look for the right path, only to never get it.

Then I found this wonderful tool. Just open an .MDX, and it'll show the path(s) for its texture(s).
You do not have the required permissions to view the files attached to this post.
User avatar
Ozzapoo
The Flying Cow!
Posts: 2197
Joined: November 2nd, 2007, 10:34 pm
Location: Melbourne

Re: Gettin Models To Work

Post by Ozzapoo »

o.O Nice Find!
Visit Ozzapoo.net, my blog and the home of AutoCP and Cheatpack Detector!
AutoCP3 now available for free!
Arabidnun
Forum Staff
Posts: 506
Joined: August 5th, 2007, 1:38 pm
Title: Gui Expert
Location: *Unknown*

Re: Gettin Models To Work

Post by Arabidnun »

How exactly do I use this

I opened the toushio.mdx file, then it shows me

Bleach all.blp
toushrio.blp
ReplacedTextures\teamglow\teamglow01.blp

What Do I do import those files into map with Toushiro.mdx file and It should work. I am going to test.
User avatar
Bartimaeus
Tyrannical Drama Queen
Posts: 4424
Joined: November 19th, 2007, 5:05 am

Re: Gettin Models To Work

Post by Bartimaeus »

Yes, with those paths.

If you don't have all that's in the list, it might be that two textures are merged, so you might not really need one, because it's already in another.
Arabidnun
Forum Staff
Posts: 506
Joined: August 5th, 2007, 1:38 pm
Title: Gui Expert
Location: *Unknown*

Re: Gettin Models To Work

Post by Arabidnun »

OK, SO, I imported:

Sirosaki.mdx
Sirosaki.blp

It shows up in the wc3editor. Then when I put the file in game, he shows up. When I test the map, Nothings there!

IF u want the map, its just a template

Your Pathfinder shows this when I open the MDX file for Sirosaki.mdx

Sirosaki.blp
ReplaceableTextures\TeamGlow\TeamGlow00.blp
ReplaceableTextures\TeamGlow\TeamGlow01.blp

Any suggestions?
User avatar
Shamanno1
Forum Staff
Posts: 912
Joined: October 21st, 2007, 6:17 am
Title: 11
Location: WorLd Of WaRcrAfT

Re: Gettin Models To Work

Post by Shamanno1 »

Just click use custom path and type there name like

Sirosaki.blp
Sirosaki.mdx

... works for me lol
You do not have the required permissions to view the files attached to this post.
~Everything changes~
I have met people who have no dreams, who have simply accepted their fate to work, exist, and die. They are the most miserable people I have ever known.
Arabidnun
Forum Staff
Posts: 506
Joined: August 5th, 2007, 1:38 pm
Title: Gui Expert
Location: *Unknown*

Re: Gettin Models To Work

Post by Arabidnun »

Does It matter if you put it on a hero, or on a Unit?

EDIT: GOT IT TO WORK! Thanks guys.