xDEP Wont deprotect maps! :S!

General talk about editing, cheating, and deprotecting maps.

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Aeolus
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xDEP Wont deprotect maps! :S!

Post by Aeolus »

I tried to deprotect maps with xDEP but i cant open the deped maps, WeRandomSetGroup Error -.- ...

The weird thing is that, i deped a lot of maps, an example, footmen frenzy 4.2 in the pst, i deped it and it was openable in the WE but now, i deprotect the same map and it throws me that error. same with a LOT OF MAPS! WTH IS HAPPENING!? 1.22 patch screwed something up? XD i redled the xdep but its the same result ... so i think the ychanged something i nthe WE in patch 1.22 ... Suggestions?
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Shamanno1
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Re: xDEP Wont deprotect maps! :S!

Post by Shamanno1 »

In this case the problem is with "WERandomGroupSet (.?AUERandomGroupSet@@)". Keyword: Group. This indicates the problem is with the war3map.w3i file. This is the file that deals with the map info and player grouping / forces.
So, how do you fix? There is more than one way, but the easiest way is to just overwrite the .w3i file. Open the map with the MPQ master, go to 'Operations > Add file(s)...' and add a blank war3map.w3i file.Close MPQ master and you should be all set to open the map in the World Editor.
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Vegas
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Re: xDEP Wont deprotect maps! :S!

Post by Vegas »

Great fix Shamanno, I didnt know that myself. If I recall, there was a post with various errors and solutions, and I dont think this was listed within. Maybe a sticky should be assembled again with an updated error list.
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Dekar
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Re: xDEP Wont deprotect maps! :S!

Post by Dekar »

I red it long ago in the readme of Deprotect...
But yeah maybe we should add it to some sticky.
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Ozzapoo
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Re: xDEP Wont deprotect maps! :S!

Post by Ozzapoo »

'blank' as in 0 bytes or a default one?
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Dekar
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Re: xDEP Wont deprotect maps! :S!

Post by Dekar »

default ones
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FurryMoogle
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Re: xDEP Wont deprotect maps! :S!

Post by FurryMoogle »

How do you create a blank war3map.w3i file?
Spoiler:
Luciferianism wrote:
BlueBean wrote:
Luciferianism wrote:Guess what? JASS still looks the same.


LOL Luciferianism, good one. Sorry Luciferianism, i thought it was going to have a message or something when in SP mode. But it turns out it will auto pause, thanks Luciferianism, taught me something there.


Auto-Pause?
Are you high?!?!

Code: Select all

call ForForce(bj_FORCE_ALL_PLAYERS,function ZX)

Well, let's look at function ZX...

Code: Select all

function ZX takes nothing returns nothing
call CustomDefeatBJ(GetEnumPlayer(),"혼자서는 안되요 ^^")


Wait, let's look at LITTLE closer...

Code: Select all

CustomDefeatBJ


Idk about you, but that looks like it might uh... oh idk... defeat the player?
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Cagik
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Re: xDEP Wont deprotect maps! :S!

Post by Cagik »

Thanks Shamanno1,it work :D
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Dekar
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Re: xDEP Wont deprotect maps! :S!

Post by Dekar »

FurryMoogle wrote:How do you create a blank war3map.w3i file?

actually you can take any you like... (though you shouldn't take a corrupted one of another protected map ;))
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Cagik
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Re: xDEP Wont deprotect maps! :S!

Post by Cagik »

Add this file
war3map.rar
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