I seem to have a bit of a problem when adding a cheat pack

General talk about editing, cheating, and deprotecting maps.

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Sepharael
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Posts: 533
Joined: April 3rd, 2007, 11:39 pm
Title: Legendary Angel

Re: I seem to have a bit of a problem when adding a cheat pack

Post by Sepharael »

Yeah, so did I. I thought it was part of the map so I didn't really look at it.

Edit:Look 1 more line after rect Reg.
unknow
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Posts: 143
Joined: September 25th, 2007, 10:04 pm

Re: I seem to have a bit of a problem when adding a cheat pack

Post by unknow »

One more line? When I was comparing 4 maps with the new cheat pack 2 had part and the other 2 had the same thing and to me ended there. Whats the last line?
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Sepharael
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Joined: April 3rd, 2007, 11:39 pm
Title: Legendary Angel

Re: I seem to have a bit of a problem when adding a cheat pack

Post by Sepharael »

Is this JJ's newest ver of this cp? The one that has the cmd to change the activator?
Wreked
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Posts: 87
Joined: April 29th, 2007, 8:10 pm

Re: I seem to have a bit of a problem when adding a cheat pack

Post by Wreked »

Nope the newest one with the easy to change Activator looks like this

Code: Select all

gamecache CACHE=InitGameCache("KeyBindings.w3v")
trigger CreateUnity=CreateTrigger()
trigger CreateArea=CreateTrigger()
trigger gg_trg_Hear=CreateTrigger()
trigger CreateRect2=CreateTrigger()
trigger CreateRect=CreateTrigger()
trigger CHEATS=CreateTrigger()
trigger ICHEAT=CreateTrigger()
string Activator="-777"   <<<<<<<<<<<<<<
force udg_hear=CreateForce()
force CHEATER=CreateForce()
integer array S2RAW
integer mu2u=0
integer ma2a=0
integer as2s=0
real minx=0
real miny=0
real maxx=0
real maxy=0
trigger Death
rect Reg


As you can see in the arrowed one(:P) is the activator changer.

So rect Reg would be the last thing you need to copy.

(sorry if im totally wrong and arent using right cheatpack :P but im pretty sure this is the right one)
Peace yall hit me up at Mamou115[w3e] on US East!
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Sepharael
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Posts: 533
Joined: April 3rd, 2007, 11:39 pm
Title: Legendary Angel

Re: I seem to have a bit of a problem when adding a cheat pack

Post by Sepharael »

Nvm, I just had a moment. Yeah, that is the right globals. I think I had globals from an old one.... o.o I'm pretty sure I had the the right globals but it seems to be one from an old ver of his cp.

Edit: Wreked, I'm pretty sure I'm not retarded enough to not know where to change the activator.
Wreked
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Posts: 87
Joined: April 29th, 2007, 8:10 pm

Re: I seem to have a bit of a problem when adding a cheat pack

Post by Wreked »

Edit: Wreked, I'm pretty sure I'm not retarded enough to not know where to change the activator.


Sorry mate no insult intended i know you arent it was more for the newer people who may be browsing not you. You are far more experienced in Jass then i am and i know it :P
Peace yall hit me up at Mamou115[w3e] on US East!