ok, i finally found some time to look for the jass file. here is the portion where the options are. please take a quik look and tell me if there is a way to teke out a couple of them.
Code:
call DialogClear(bP)
call DialogDisplayBJ(false,bP,aY)
if(tq())then
call DialogSetMessage(bP,"|cffffffffOptionen")
else
call DialogSetMessage(bP,"|cffffffffOptions")
endif
if(ts())then
else
if(tR())then
if(tr())then
call DialogAddButtonBJ(bP,"|cffffff00[ ] Geldteilen")
else
call DialogAddButtonBJ(bP,"|cffffff00[ ] Gold Sharing")
endif
else
if(tQ())then
call DialogAddButtonBJ(bP,"|cffffff00[|cffff0000X|cffffff00] Geldteilen")
else
call DialogAddButtonBJ(bP,"|cffffff00[|cffff0000X|cffffff00] Gold Sharing")
endif
endif
set bq[1]=bj_lastCreatedButton
endif
if(tu())then
else
if(tT())then
if(tt())then
call DialogAddButtonBJ(bP,"|cffffff00[ ] Ohne XP")
else
call DialogAddButtonBJ(bP,"|cffffff00[ ] Without XP")
endif
else
if(tS())then
call DialogAddButtonBJ(bP,"|cffffff00[|cffff0000X|cffffff00] Ohne XP")
else
call DialogAddButtonBJ(bP,"|cffffff00[|cffff0000X|cffffff00] Without XP")
endif
endif
set bq[2]=bj_lastCreatedButton
endif
if(tW())then
else
if(tw())then
if(tV())then
call DialogAddButtonBJ(bP,"|cffffff00[ ] Filialen max einmal")
else
call DialogAddButtonBJ(bP,"|cffffff00[ ] Races only once")
endif
else
if(tv())then
call DialogAddButtonBJ(bP,"|cffffff00[|cffff0000X|cffffff00] Filialen max einmal")
else
call DialogAddButtonBJ(bP,"|cffffff00[|cffff0000X|cffffff00] Races only once")
endif
endif
set bq[3]=bj_lastCreatedButton
endif
if(tz())then
else
if(tY())then
if(ty())then
call DialogAddButtonBJ(bP,"|cffffff00[ ] Zufällige Filialen")
else
call DialogAddButtonBJ(bP,"|cffffff00[ ] Random Shops")
endif
else
if(tX())then
call DialogAddButtonBJ(bP,"|cffffff00[|cffff0000X|cffffff00] Zufällige Filialen")
else
call DialogAddButtonBJ(bP,"|cffffff00[|cffff0000X|cffffff00] Random Shops")
endif
endif
set bq[4]=bj_lastCreatedButton
endif
if(t1())then
else
if(t0())then
call DialogAddButtonBJ(bP,"|cffaaaaaa[ ] Tournament")
else
call DialogAddButtonBJ(bP,"|cffaaaaaa[|cffff0000X|cffaaaaaa] Tournament (!)")
endif
set bq[5]=bj_lastCreatedButton
endif
call DialogAddButtonBJ(bP,"|cff00ff00OK")
set bq[10]=bj_lastCreatedButton
call DialogDisplayBJ(true,bP,aY)
call ConditionalTriggerExecute(e1)
endfunction
function t3 takes nothing returns boolean
return(aG[13]==false)
endfunction
function t4 takes nothing returns boolean
return(aG[13])
endfunction
function t5 takes nothing returns nothing
set aG[13]=true
call Et(15.)
if(t4())then
call DialogDisplayBJ(false,bP,aY)
call ConditionalTriggerExecute(e8)
endif
endfunction
function t6 takes nothing returns boolean
return(GetClickedButton()==bq[1])
endfunction
function t7 takes nothing returns boolean
return(bQ)
endfunction
function t8 takes nothing returns nothing
if(t7())then
set bQ=false
else
set bQ=true
endif
call ConditionalTriggerExecute(e0)
endfunction
function t9 takes nothing returns boolean
return(GetClickedButton()==bq[2])
endfunction
function Ta takes nothing returns boolean
return(br)
endfunction
function TA takes nothing returns nothing
if(Ta())then
set br=false
else
set br=true
endif
call ConditionalTriggerExecute(e0)
endfunction
function Tb takes nothing returns boolean
return(GetClickedButton()==bq[3])
endfunction
function TB takes nothing returns boolean
return(bt)
endfunction
function Tc takes nothing returns nothing
if(TB())then
set bt=false
else
set bt=true
endif
call ConditionalTriggerExecute(e0)
endfunction
function TC takes nothing returns boolean
return(GetClickedButton()==bq[4])
endfunction
function Td takes nothing returns boolean
return(b5)
endfunction
function TD takes nothing returns nothing
if(Td())then
set b5=false
else
set b5=true
endif
call ConditionalTriggerExecute(e0)
endfunction
function Te takes nothing returns boolean
return(GetClickedButton()==bq[5])
endfunction
function TE takes nothing returns boolean
return(BD)
endfunction
function Tf takes nothing returns nothing
if(TE())then
set BD=false
else
set BD=true
endif
call ConditionalTriggerExecute(e0)
endfunction
function TF takes nothing returns boolean
return(GetClickedButton()==bq[10])
endfunction
function Tg takes nothing returns nothing
set aG[13]=false
call DialogDisplayBJ(false,bP,aY)
call ConditionalTriggerExecute(e8)
endfunction
function TG takes nothing returns boolean
return(az[(1+GetPlayerId(GetEnumPlayer()))]==false)
endfunction
function Th takes nothing returns nothing
if(TG())then
call DisplayTimedTextToForce(fR(GetEnumPlayer()),10.,"|cff0078ffSpielmodus: |c0000ff00Standard (Gruppe)")
else
I would like to get rid of random shops, and tournament.
.