Vegas wrote:
You would have to extract the files needed (w3u for units for example) you would then imnport it into world editor, there you can easily edit all the stuff. then export it from world editor, and slap it back into the map using mpq master.
Code:
Object Manager
Extension Object Type Object IDs Mod IDs Uses Optional Ints
w3u Units Units\UnitData.slk Units\UnitMetaData.slk No
w3t Items Units\ItemData.slk Units\UnitMetaData.slk (those where useItem = 1) No
w3b Destructables Units\DestructableData.slk Units\DestructableMetaData.slk No
w3d Doodads Doodads\Doodads.slk Doodads\DoodadMetaData.slk Yes
w3a Abilities Units\AbilityData.slk Units\AbilityMetaData.slk Yes
w3h Buffs Units\AbilityBuffData.slk Units\AbilityBuffMetaData.slk No
w3q Upgrades Units\UpgradeData.slk Units\UpgradeMetaData.slk Yes
The war3map.wtg file : The Triggers Names File
The war3map.w3c file : The Camera File
The war3map.w3r file : The Triggers Regions File
The war3map.w3s file : The Sounds Definition File
The war3map.wct file : The Custom Text Trigger File
The war3map.imp file : The Imported File List
The war3map.wai file : The Artificial Intelligence File
The war3map.mmp file : The Menu Minimap
The war3mapMap.blp file : The Minimap Image
The war3map.wts file : The Trigger String Data File
The war3map.w3i file : The Info File
The war3mapUnits.doo file : The Unit and the Item Preplaced File
The war3map.doo file : The doodad file for trees
The war3map.wpm file : The Path Map File
The war3mapPath.tga file : The Image Path Filewar3mapPath.tga
war3mapPath.tga The Image Path File and/or "war3map.wpm" The Path Map File
The war3map.shd file : The Shadow Map File
The war3map.w3e file : The Environment
You'll need the things in the code box, like the .w3t, .w3u, and so on.
Take those out of the map you're trying to edit with MPQMaster, put it in a TFT Melee map, open it up with world editor, edit it, take it out of the map, put it back in what you're trying to edit, and you're done.