Opening maps on map editor

General talk about editing, cheating, and deprotecting maps.

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Mufassta
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Opening maps on map editor

Post by Mufassta »

:? can't get a lot of maps to open up on world edit. Any one know how to open up things like HvH or Samurai Legends?
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GeorgeMots
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Re: Opening maps on map editor

Post by GeorgeMots »

Supposing that the map is protected then you have to deprotect it

Read this
viewtopic.php?f=3&t=202
http://slowbro.org/
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Xantan
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Re: Opening maps on map editor

Post by Xantan »

Also, if you aren't already, use WEU to open maps.
Julian5
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Re: Opening maps on map editor

Post by Julian5 »

Meh....I don't see the use of the WEU. It might take off the limits, but then the map will just get laggy. :/ ....right? =o
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GeorgeMots
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Re: Opening maps on map editor

Post by GeorgeMots »

Julian5 wrote:Meh....I don't see the use of the WEU. It might take off the limits, but then the map will just get laggy. :/ ....right? =o


No it provides enhanced use of triggers plus that it has some patcher's that allow you to open a map that has certain files corrupted by the author to make it unopenable.

I think it also has preprocesors for triggers (not sure about it)
http://slowbro.org/
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Mufassta
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Re: Opening maps on map editor

Post by Mufassta »

ty :lol: :lol: no one join a game hosted by unicorn_lad cause now they r mostely gonna b hackes
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Julian5
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Re: Opening maps on map editor

Post by Julian5 »

Georgemots wrote:
Julian5 wrote:Meh....I don't see the use of the WEU. It might take off the limits, but then the map will just get laggy. :/ ....right? =o


No it provides enhanced use of triggers plus that it has some patcher's that allow you to open a map that has certain files corrupted by the author to make it unopenable.

I think it also has preprocesors for triggers (not sure about it)


Preprocesors for triggers? What's that? O_o
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GeorgeMots
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Re: Opening maps on map editor

Post by GeorgeMots »

Julian5 wrote:Preprocesors for triggers? What's that? O_o


Example is this http://www.hiveworkshop.com/forums/show ... hp?t=32087

Quoted
It allows us to extend the current syntax and possibilities on Jass, creating systems and syntax that would otherwise be impossible, such as //! include, static keyword, SmartAttach/Stack/Arrays and Callables.
http://slowbro.org/
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Mufassta
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Re: Opening maps on map editor

Post by Mufassta »

kk an does any one know a program that can let u change multiple model files at the same time cuase doin them all seperately is a drag? :evil:
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