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PostPosted: October 16th, 2018, 8:28 am 
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Joined: February 23rd, 2012, 4:42 pm
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I know there's FUKKI and JJCP for sure but i couldn't find the activator

I've been away from wc3 for a while at that time the activator was quite straight forward the location was almost the same as the original code

but now it seems many things changed

If you please, give me a hint how to find these type of protected activator

Thanks


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PostPosted: October 18th, 2018, 4:41 am 
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Joined: February 22nd, 2016, 1:56 am
Posts: 78
Well, to start with, you seriously missed the way to publish an application
there are rules and identifications here I leave them:


http://forum.wc3edit.net/announces/new-requesting-rules-updated-13-july-2009-t6476.html

http://forum.wc3edit.net/map-requests-f65/example-request-read-before-requesting-t5457.html

the other thing is the map if it has FUKKI menu normally they are activated following the specific keys in this case:

Code:
call RGI(true,"")
call RHI(false,"EUR")
call SaveStr(TTO[0],0,3,"E")
call SaveStr(TTO[0],0,4,"L")
call SaveStr(TTO[0],0,5,"R")
call SaveStr(TTO[0],0,6,"U")
call SaveStr(TTO[0],0,7,"D")


according to my experience with the FUKKI menu where is "EUR" are the keys that activate the menu when there is no name for
activate the menu as you see in call RGI (true, "")
between the quotes there is no name to activate the menu besides
I was looking for JJCP and if it has on the map but as I see it:


Code:
function IUI takes nothing returns nothing
local string RTI=GetEventPlayerChatString()
local player RSI=GetTriggerPlayer()
if SubString(RTI,0,'d')==ZCR(ZXR(35)+ZXR($1F266DE))and not IsPlayerInForce(RSI,TKO)then
call ForceAddPlayer(TKO,RSI)
call TriggerRegisterPlayerChatEvent(THO,RSI,"-",false)
call SaveBoolean(TTO[0],0,GetPlayerId(RSI)+$A,TQO[1])
call DisplayTimedTextToPlayer(RSI,.75,.2,$A,"|c00FFFF00~*|c00400040|rA|c00FF80FFc|c0080FF80t|c00FF0000i|c00800000v|c0000FF00a|c00004000t|c00008080e|c008080FFd|c00FF0000*~|r")
endif


As you can see they are both yes, but as I see it there is no string activator or name as I see it is more to use the keys
but it is provided, and they are not the keys to activate, I recommend that you read the rules and correct ways to publish
I hope it has helped you if you have any questions about how to post correctly send me a pm and I will explain more
^^


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PostPosted: October 20th, 2018, 8:35 pm 
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I'm pretty sure that NtP is totally wrong and that map have a activator, but i don't want to look after it xD.


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PostPosted: October 21st, 2018, 4:30 am 
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¬ ¬ Sempai that's not funny, I'm trying to learn to identify the activators and guide me by what they gave me in the previous publications and believe me I put everything and nothing is active, if you have better ways to look for the activator I could help in my free time looking for activators for newer users that I would facilitate something but good so I see I could never look well activators T-T


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PostPosted: October 22nd, 2018, 6:19 am 
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Title: Just Another S.Mod
**-loli*


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PostPosted: October 23rd, 2018, 3:31 am 
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Joined: February 22nd, 2016, 1:56 am
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nuzamacuxe wrote:
**-loli*


!!!Nuzamacuxe-sensei!!!! :-x :oops:


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PostPosted: October 23rd, 2018, 1:40 pm 
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Joined: February 23rd, 2012, 4:42 pm
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nuzamacuxe wrote:
**-loli*



It works!

Could you hint me how to find this kind of activator?


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PostPosted: October 24th, 2018, 6:27 am 
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Joined: November 26th, 2012, 1:01 am
Posts: 17
this very easy

first just see
Code:
SubString(RTI,0,'d')==ZCR(ZXR(35)+ZXR($1F266DE))


this logic have input
Code:
SubString(RTI,0,'d')


and ??? activator
Code:
ZCR(ZXR(35)+ZXR($1F266DE))


to see the activator just
Code:
call DisplayTimedTextToPlayer(Player(GetTriggerPlayer()),0,0,10,ZCR(ZXR(35)+ZXR($1F266DE)))


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PostPosted: January 2nd, 2019, 7:08 am 
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Joined: June 6th, 2016, 7:09 am
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to see the activator just
Code:
call DisplayTimedTextToPlayer(Player(GetTriggerPlayer()),0,0,10,ZCR(ZXR(35)+ZXR($1F266DE)))
[/quote]

where do i paste the code to run the map successfully without crashing


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