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PostPosted: July 22nd, 2017, 11:02 pm 
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I didn't go through the code on Fukki CP but I think the keybinds are used for the activation... I might be wrong tough


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PostPosted: July 22nd, 2017, 11:15 pm 
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haxorico wrote:
I didn't go through the code on Fukki CP but I think the keybinds are used for the activation... I might be wrong tough

yes. but in default setting they did not used for activation.
Spoiler:
call Fukki_CheatActive(true,"")
call Fukki_MenuActive(false,"E")
call Fukki_ActiveName("[F]uk[K]i]-")
call SaveStr(fhact[0],0,3,"E")
call SaveStr(fhact[0],0,4,"L")
call SaveStr(fhact[0],0,5,"R")
call SaveStr(fhact[0],0,6,"U")
call SaveStr(fhact[0],0,7,"D")
call SaveReal(fhact[0],0,0,5)


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