CanFight wrote:
Well, anyway we will basicly just do a code wipe, meaning your hacked version will be useless, as the codes wont work anymore.
Also we are about to implement an abit heavier anti cheat system. I wish you the best of luck and may the odds be forever in your favour.
By wiping the codes you make the cheated map useless for the next version? True but it also makes all the hard work done by REAL players useless as well...
And a better anti-cheat? Sweet, cracking anti-cheats is something that is really fun to be honest since any coder makes his own (usually) and it is really fun for me to see how different people take different approaches to the same problem and it helps me in coding other stuff as well. Creativity is a good thing. And I wish you the best with it.
If there is something I learned from Valve, Ubisoft and the creator of Warlock map (sorry i forgot his name).
Fighting with crackers aint the way, it is more like a dance.
Ubisoft tries to fight using that DRM that didn't really work. And they only hurt the customers who paid (sounds like what you are doing)
Valve tries to make pirates become legit, giving a better service and deals.
The creator of Warlock was hanging here on forums talking to us and was looking at how we cracked his map and used that to upgrade his own anti-cheat, IIRC he was a good sport about it. And an excellent coder.
You pick the way you want but I think that the real people you should think of are the people who play the map legit, your customers (sort of) and wiping all their codes and hard work? well good luck with that mate.