[JJCP+ItemRC] Videogame RPG v2.0e

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Shawnyall
Newcomer
Posts: 9
Joined: February 18th, 2009, 10:38 pm

[JJCP+ItemRC] Videogame RPG v2.0e

Post by Shawnyall »

Map Name: Videogame RPG v2.0e

Map Link: https://www.hiveworkshop.com/threads/vi ... -0e.82423/

Request: Add JJ's CP to the map and get a list of items/IDs. Standard activator is fine.

It's been awhile since my last request, so I don't know if I'm requesting items the proper way now, but really I don't mind just having JJ's CP added to the map. There's no singleplayer protection either (unless it just can't detect bots.)

Many thanks in advance!
Shawnyall
Newcomer
Posts: 9
Joined: February 18th, 2009, 10:38 pm

Re: [JJCP+ItemRC] Videogame RPG v2.0e

Post by Shawnyall »

Alright, turns out I'm an idiot. I was trying and failing to add a JJ's CP to the map and just realized I was adding a different war3map.j back to the map.
So, I got JJ's CP on there. I don't know how to get Raw Codes, but I'm gonna try that too now that I got the cheats working.

Edit: Okay, turns out the map is a little more tamper-proof than I thought. (Or I just screwed something up.) The initial script that starts the game's countdown for a portal to open, allowing you to actually play the map after character selection, stopped working. The timer shows up as "Portal opening in 00:00:00," and doesn't change. So, that's bad. Not sure what caused that. File removed.

Edit 2: So all scripts that are run at the start of the map were disabled for some reason. Every other script works, as far as I can tell, but any that were supposed to start with the game were broken when I added JJCP. If you manage to get the cheat pack in without breaking it, let me know. I'm gonna try stuff in the meantime.
Arakunido
Cheater
Posts: 185
Joined: February 7th, 2013, 5:04 am
Title: Skid

Re: [JJCP+ItemRC] Videogame RPG v2.0e

Post by Arakunido »

You can post your wa3map.j file with "Portal opening in 0:00", and if it's something obvious, then we can point it out.
Since it's working fine for me, when i insert JJCP.
VideoGame RPG v2.0e.w3x

items-Cleaned.txt


P.S. I'm using a little bit modified version of JJCP, but it's shouldn't be the case.
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Last edited by Arakunido on March 13th, 2017, 5:54 am, edited 1 time in total.
Shawnyall
Newcomer
Posts: 9
Joined: February 18th, 2009, 10:38 pm

Re: [JJCP+ItemRC] Videogame RPG v2.0e

Post by Shawnyall »

Sure, here's mine. I'd love to know what I did wrong so I don't make the same mistake in the future.
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Arakunido
Cheater
Posts: 185
Joined: February 7th, 2013, 5:04 am
Title: Skid

Re: [JJCP+ItemRC] Videogame RPG v2.0e

Post by Arakunido »

Well, can't say anything right now, i'll try to insert original JJCP when i'm free. Meanwhile you can try to grab jjcp from my version & use it later.
In function main search for line - InstallJJCP

globals near endglobals

endglobals ends when function InitGlobals starts.