[JJ'S CP] Enthashara's Tales 1.1.4

This is where fulfilled requests go. You can make a new thread here if you edit a map and want to share it, such as if you cheat a new map without anybody actually requesting it.

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i3eneraza
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Posts: 3
Joined: August 18th, 2014, 5:35 am

[JJ'S CP] Enthashara's Tales 1.1.4

Post by i3eneraza »

Activator: -FKSN<space><space>

Spoiler:
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
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Chaoscro
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Posts: 13
Joined: September 3rd, 2012, 7:43 pm

Re: [JJ'S CP] Enthashara's Tales 1.1.4

Post by Chaoscro »

could you post a clean txt file?
Unbelieveable Hack
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Posts: 9
Joined: November 6th, 2013, 6:41 pm

Re: [JJ'S CP] Enthashara's Tales 1.1.4

Post by Unbelieveable Hack »

here you go
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Unbelieveable Hack
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Posts: 9
Joined: November 6th, 2013, 6:41 pm

Re: [JJ'S CP] Enthashara's Tales 1.1.4

Post by Unbelieveable Hack »

-spawn + -unit ###
-spawn cause item disappeared
-unit cause the game can't save

Can someone tell me how to remove this anti cheat?
avenger07
Newcomer
Posts: 7
Joined: June 2nd, 2015, 4:54 am

Re: [JJ'S CP] Enthashara's Tales 1.1.4

Post by avenger07 »

The activator code doesnt work
Unbelieveable Hack
Newcomer
Posts: 9
Joined: November 6th, 2013, 6:41 pm

Re: [JJ'S CP] Enthashara's Tales 1.1.4

Post by Unbelieveable Hack »

the code work dude
but this map has anti cheat -spawn + -unit
someone can remove it?
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Enishiyuki22
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Posts: 387
Joined: June 30th, 2007, 9:20 pm
Title: 2ecchi4me
Location: Your Imouto's Neko

Re: [JJ'S CP] Enthashara's Tales 1.1.4

Post by Enishiyuki22 »

Activator works fine, user error.
Image
Image
avenger07
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Posts: 7
Joined: June 2nd, 2015, 4:54 am

Re: [JJ'S CP] Enthashara's Tales 1.1.4

Post by avenger07 »

Activator: -FKSN<space><space>??? it doesnt work, really
nagatrung1995
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Posts: 21
Joined: January 22nd, 2015, 4:59 am

Re: [JJ'S CP] Enthashara's Tales 1.1.4

Post by nagatrung1995 »

it works fine man I already tested it too
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landsteiner
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Posts: 24
Joined: January 2nd, 2015, 3:42 pm

Re: [JJ'S CP] Enthashara's Tales 1.1.4

Post by landsteiner »

this works fine and good