BTW, the map could be open by previous builds as well. You needed to check the "Force opening the MPQ as v 1.0". I made change in StormLib so it now detects Warcraft III maps and does not check for MPQ User Data.
wow thanks for this Ladik,this saves time unhexing!
BTW, the map could be open by previous builds as well. You needed to check the "Force opening the MPQ as v 1.0". I made change in StormLib so it now detects Warcraft III maps and does not check for MPQ User Data.
Tailer007 wrote:Thanks a lot Ladik! That's really amazing thing you did O_O If only you would add listfile scanner like RMPQeX or FileListGrabber or MPQ Recover
What gonna be Block & Hash size? 200 and 1388 ??? If so, when I'm enterin MPQ Editor's Tables I'm getting same map size as I edited --------------------------------------------------------------------------- --------------------------------------------------------------------------- Did I calculate right?
Cuz I still can't open map and when I am opening map in MPQEditor I'm getting less table, then you have
In case if you wish for map to be hosted on a hostbot, sadly you will have either to, have all files taken out and placed into a dummy map or unhex it. So ladik did save a lot of time for us, but for further usage unhexing is still needed
Tailer007 wrote:In case if you wish for map to be hosted on a hostbot, sadly you will have either to, have all files taken out and placed into a dummy map or unhex it. So ladik did save a lot of time for us, but for further usage unhexing is still needed
Yea, This guide still handy for i keep forgotten methods.