[reopened]Opens map in WE, but any edit screws it up..

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JustANewbie
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Re: [reopened]Opens map in WE, but any edit screws it up..

Post by JustANewbie »

I think you are looking for the war3mapSkin.txt
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XD!
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Re: [reopened]Opens map in WE, but any edit screws it up..

Post by XD! »

Yeah! nice. Thanks again JustANewbie. Idk, why I overlooked that file. -_-
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Unryze
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Re: [reopened]Opens map in WE, but any edit screws it up..

Post by Unryze »

Here you go... This should be 100% editable in WE and should be saved normally...
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XD!
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Re: [reopened]Opens map in WE, but any edit screws it up..

Post by XD! »

Thanks, Tailer007, but may I further ask how I could do it within 8MB Bnet map size limit and for the version attached below (I bet it's the final version, such are those short-lived anime maps having such awesome but limited imported models)
Full Metal Alchemist V4.4.w3x
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Unryze
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Re: [reopened]Opens map in WE, but any edit screws it up..

Post by Unryze »

Well for that you will have to use map-optimisation tools, such as vexorian or war3slkopt (without using slk functions). Give me a sec I'll make that map editable in Editor too.
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Unryze
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Re: [reopened]Opens map in WE, but any edit screws it up..

Post by Unryze »

Here you go.... Althought 7 files are still unknown, if something essential was lost I will look deeper. Making it WEable took me like 30 seconds.
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