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United Warcraft 3 map hacking!
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PostPosted: February 11th, 2014, 7:20 pm 
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Joined: November 3rd, 2010, 10:48 am
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Location: Singapore
Title: Best Player
yeah. Pictoria explanation works best, but is the guide in pictures? I need a map which has that protection to learn...

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Request a map? Follow the rulesHERE
Request templateHERE
Please, do not PM me.
On the side note, I'm still playing vampirism speed on malaysia room, occasionally in Garena. Bcuz too lazy to find out where else I can play them.


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PostPosted: February 12th, 2014, 3:30 am 
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the .rar contains a map which the MPQ is corrupted and a map which the MPQ is fixed


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PostPosted: February 14th, 2014, 4:09 pm 
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sounds good enough to test. but hey i couldn't find the offset in numbers with this tool XVI32.. what do i do?

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Request a map? Follow the rulesHERE
Request templateHERE
Please, do not PM me.
On the side note, I'm still playing vampirism speed on malaysia room, occasionally in Garena. Bcuz too lazy to find out where else I can play them.


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PostPosted: February 14th, 2014, 4:16 pm 
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Joined: March 30th, 2013, 12:16 pm
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Title: Umaru-chan
you can dow HXD here : http://www.mediafire.com/download/3xhqe ... hc/HxD.rar

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http://code-darkness.weebly.com/


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PostPosted: September 7th, 2014, 11:52 am 
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Posts: 1
hi
I'm from south korea.

I am not good at writing English, so please understand my writing.

I saw your 'How to unhex MPQ Somj2hM16' but I couldn't understand one thing ...

That is "25. We have 80 and 5C(Block & Hash size), sum it up and multiply it by 10: (80+5C) * 10 = DC0"

To tell the truth, I never learned about 'HEX'...

80 and 5C(Block & Hash size),(80+5C) * 10 = DC0 <<<- What does it mean???.....

I like to unhex F.O.C, KOREAN GAME, Fight Of Characters.

I have completed 1~24.. but I'm all blocked before 25!!

please help me .. If you help me, I'd appreciate you..
thank you


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PostPosted: September 27th, 2014, 12:36 pm 
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Joined: April 21st, 2009, 12:30 am
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Location: Việt Nam
q444412 wrote:
hi
I'm from south korea.

I am not good at writing English, so please understand my writing.

I saw your 'How to unhex MPQ Somj2hM16' but I couldn't understand one thing ...

That is "25. We have 80 and 5C(Block & Hash size), sum it up and multiply it by 10: (80+5C) * 10 = DC0"

To tell the truth, I never learned about 'HEX'...

80 and 5C(Block & Hash size),(80+5C) * 10 = DC0 <<<- What does it mean???.....

I like to unhex F.O.C, KOREAN GAME, Fight Of Characters.

I have completed 1~24.. but I'm all blocked before 25!!

please help me .. If you help me, I'd appreciate you..
thank you

If i remembered correctly, i have told that you can use the "calculator" to calculating hex number


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PostPosted: October 21st, 2014, 8:52 pm 
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Joined: October 21st, 2013, 4:18 pm
Posts: 75
I tried this method for MBCS, but it won't show up the files...

00 08 00 00 = 800
C2 04 00 00 = 4c2

00 08 00 00
C2 04 00 00

(800+4c2) * 10 = CC20

7E8280 = map size
7E8280 - CC20 = 7DB660 map hash size
7DB660 + 4c20 = 7E0280 map block size

7E8820 = map size
7E8820 - CC20 = 7DBC00 map hash size
7DBC00 + 4c20 = 7E0820 map block size

7E8080 = map size
7E8080 - CC20 = 7DB460
7DB460 + 4c20 = 7E0080

Tried 3 versions... None work.


P.S. Never mind that shit all of those have mistakes, instead of + 4c20, should be +8000. Big thanks for the guide, after 5-6 hours of brainsex, I learnt how to do it!

Thus the correct formula will be V

7E8080 = map size
7E8080 - CC20 = 7DB460
7DB460 + 8000 = 7E3460


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PostPosted: October 31st, 2014, 12:56 am 
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Joined: October 21st, 2013, 4:18 pm
Posts: 75
A small re-made guide by me. So it will be easier for you guys.

(Hash + Block Size) * 10 = Block & Hash Size
Map Hash size = Initial Map Size - (Block & Hash Size)
Map Block size = Map Hash size + (Hash size *10)

Example for my map:

7E8080 = Initial map size

00 08 00 00 C2 04 00 00
V V V V V V V V V V V V
00 08 00 00 = 800 -> hash size
C2 04 00 00 = 4c2 -> Block size

(800 + 4c2) * 10 = (CC2) * 10 = CC20
7E8080 - CC20 = 7DB460
7DB460 + 8000 = 7E3460


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PostPosted: November 5th, 2014, 3:41 pm 
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Joined: October 27th, 2014, 7:53 pm
Posts: 3
Tailer007 wrote:
7E8280 = map size
7E8280 - CC20 = 7DB660 map hash size
7DB660 + 4c20 = 7E0280 map block size

7E8820 = map size
7E8820 - CC20 = 7DBC00 map hash size
7DBC00 + 4c20 = 7E0820 map block size

7E8080 = map size
7E8080 - CC20 = 7DB460
7DB460 + 4c20 = 7E0080


I was wondering how you got three different map sizes and decided which one to pick.
I always get a different map size at step 23 from yours when I tried to practice on this map.


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PostPosted: February 3rd, 2015, 9:12 am 
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Joined: February 3rd, 2015, 6:54 am
Posts: 3
Fixed in MPQ Editor v 3.5.1.770. Download it on my webpage:
http://www.zezula.net/en/mpq/download.html

BTW, the map could be open by previous builds as well. You needed to check the "Force opening the MPQ as v 1.0".
I made change in StormLib so it now detects Warcraft III maps and does not check for MPQ User Data.


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