[GUIDE] Deprotecting / Inserting a CP / Enabling SP

Cheatpacks and learning how to use them, as well as other guides for manipulating maps.

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Bartimaeus
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Joined: November 19th, 2007, 5:05 am

Re: [GUIDE] Deprotecting / Inserting a CP / Enabling SP

Post by Bartimaeus »

dhanielst wrote:hey guys any one here kn0w how to use name activator in jjcp?


Hey guys, how do you "kn0w" anything?

jeromeblades wrote:help i cant enable the single player of moo moo 3.19 generation. when i search the word singleplayer its not the same scenario for this problem can someone help me? here's the result
[line][/line]

endloop
set bj_isSinglePlayer=false
set DK=0
set dK=0
loop
exitwhen dK>=$C
if(GetPlayerController(Player(dK))==MAP_CONTROL_USER and GetPlayerSlotState(Player(dK))==PLAYER_SLOT_STATE_PLAYING)then
set DK=DK+1
endif
set dK=dK+1
endloop
set bj_isSinglePlayer=(DK==1)
set bj_rescueSound=CreateSoundFromLabel("Rescue",false,false,false,$2710,$2710)
set bj_questDiscoveredSound=CreateSoundFromLabel("QuestNew",false,false,false,$2710,$2710)
set bj_questUpdatedSound=CreateSoundFromLabel("QuestUpdate",false,false,false,$2710,$2710)
set bj_questCompletedSound=CreateSoundFromLabel("QuestCompleted",false,false,false,$2710,$2710)
set bj_questFailedSound=CreateSoundFromLabel("QuestFailed",false,false,false,$2710,$2710)
set bj_questHintSound=CreateSoundFromLabel("Hint",false,false,false,$2710,$2710)
set bj_questSecretSound=CreateSoundFromLabel("SecretFound",false,false,false,$2710,$2710)
set bj_questItemAcquiredSound=CreateSoundFromLabel("ItemReward",false,false,false,$2710,$2710)
set bj_questWarningSound=CreateSoundFromLabel("Warning",false,false,false,$2710,$2710)
set bj_victoryDialogSound=CreateSoundFromLabel("QuestCompleted",false,false,false,$2710,$2710)
set bj_defeatDialogSound=CreateSoundFromLabel("QuestFailed",false,false,false,$2710,$2710)
call DelayedSuspendDecayCreate()
set v=VersionGet()
if(v==VERSION_REIGN_OF_CHAOS)then
set bj_MELEE_MAX_TWINKED_HEROES=bj_MELEE_MAX_TWINKED_HEROES_V0
else
set bj_MELEE_MAX_TWINKED_HEROES=bj_MELEE_MAX_TWINKED_HEROES_V1
endif

[line][/line]


I realize this is pretty old, but since it's unanswered, this is what I would do:

Code: Select all

if(GetPlayerController(Player(dK))==MAP_CONTROL_USER and GetPlayerSlotState(Player(dK))==PLAYER_SLOT_STATE_PLAYING)then
set DK=DK+1


Setting "set DK=DK+1" to "set DK=DK+6" is what I would do.
owner123
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Posts: 1943
Joined: February 3rd, 2009, 11:28 pm

Re: [GUIDE] Deprotecting / Inserting a CP / Enabling SP

Post by owner123 »

kn0w? I think that's like "knowing", but when someone doesn't use the search function before asking.

I'll give you a little help.
[url]http://forum.wc3edit.net/search.php?keywords=JJCP+name+activator&terms=all&author=&fid[]=64&sc=1&sf=all&sk=t&sd=d&sr=posts&st=0&ch=300&t=0&submit=Search[/url]

Copy it into your search bar. DON'T click it. w3d doesn't like the [] in the url, so it doesn't recognize it as a URL.
(edit) copy and paste it without the [URL] those are there so the first part shows up.
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XeroX
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Joined: December 6th, 2012, 6:11 am

Re: [GUIDE] Deprotecting / Inserting a CP / Enabling SP

Post by XeroX »

thanks to this guide it really help me :)
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yungyungyung
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Location: malaysia- Kota kinabalu

Re: [GUIDE] Deprotecting / Inserting a CP / Enabling SP

Post by yungyungyung »

thanks to this guide, is there any update or more new cheat pack or deprotect ?
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darkside
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Joined: November 23rd, 2012, 12:43 pm

Re: [GUIDE] Deprotecting / Inserting a CP / Enabling SP

Post by darkside »

hey you said to use the listfile provided in x-dep and also said to save the listfile do we need to replace the curret listfile x-dept have?
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Bartimaeus
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Joined: November 19th, 2007, 5:05 am

Re: [GUIDE] Deprotecting / Inserting a CP / Enabling SP

Post by Bartimaeus »

It is useful to, yes. The better the listfile is, the better it is at making sure the imported files make it into the deprotected map.
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KnightDelta
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Posts: 72
Joined: January 20th, 2014, 2:05 pm

Re: [GUIDE] Deprotecting / Inserting a CP / Enabling SP

Post by KnightDelta »

thanks for all this its realy super helpful but im still not so good that i can edit almost anything just a few things :/ unfortunitly lol but learning watching vids should help me :D
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mu8
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Posts: 1
Joined: July 14th, 2014, 12:37 am

Re: [GUIDE] Deprotecting / Inserting a CP / Enabling SP

Post by mu8 »

is there some maps that can not be hacked.? i've tried to insert jj's CP into map it's always sent be back/cant be opened. size map is above 6mb.
samaderita
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Posts: 5
Joined: November 15th, 2013, 2:33 pm

Re: [GUIDE] Deprotecting / Inserting a CP / Enabling SP

Post by samaderita »

anyone can gimme a massive listfile to show the war3map.j please help
like map the world rpg
Hecker
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Joined: July 20th, 2012, 12:01 pm

Re: [GUIDE] Deprotecting / Inserting a CP / Enabling SP

Post by Hecker »

Queixa RPG 5.7 xdeep doesn't work, it turn error, how do i deprotecting the maps