How to change damage?

General talk about editing, cheating, and deprotecting maps.

Moderator: Cheaters

How to change damage?

Postby JustANewbie » November 10th, 2012, 1:24 am

the title explained what i want

Spoiler:
Code: Select all
function NT takes unit fG,real Zq,real vQ returns integer
  local timer z=(ch(0))
  local integer kf=og()
  local group g=WG()
  local unit v
  call GroupEnumUnitsInRect(g,bj_mapInitialPlayableArea,null)
  loop
    set v=FirstOfGroup(g)
    exitwhen v==null
    if IsUnitType(v,UNIT_TYPE_STRUCTURE)==false then
      set bj_lastCreatedUnit=CreateUnit(GetOwningPlayer(v),'h002',GetUnitX(v),GetUnitY(v),bj_UNIT_FACING)
      call UnitAddAbility(bj_lastCreatedUnit,'A06F')
      call IssueTargetOrderById(bj_lastCreatedUnit,852075,v)
      call UnitApplyTimedLife(bj_lastCreatedUnit,'BTLF',.5)
    endif
    call GroupRemoveUnit(g,v)
  endloop
  call yG(g)
  set IN[kf]=fG
  set dN[kf]=Zq
  set DN[kf]=vQ
  set fN[kf]=WG()
  set CN[kf]=mG(GetUnitX(IN[kf]),GetUnitY(IN[kf]),dN[kf],DN[kf])
  call UnitAddAbility(IN[kf],'Amrf')
  call UnitRemoveAbility(IN[kf],'Amrf')
  call SetUnitFlyHeight(IN[kf],550,0)
  set BN[kf]=MG(GetUnitX(IN[kf]),GetUnitY(IN[kf]),dN[kf],DN[kf])/ 20
  set cN[kf]=32
  set GN[hN[kf]+1]=AddSpecialEffectTarget("war3mapImported\\SolarBlast2.mdx",IN[kf],"hand right")
  set GN[hN[kf]+2]=AddSpecialEffectTarget("war3mapImported\\SolarBlast2.mdx",IN[kf],"hand left")
  call PauseUnit(IN[kf],true)
  call SetUnitInvulnerable(IN[kf],true)
  call SetUnitAnimation(IN[kf],"spell three")
  call TriggerSleepAction(3.5)
  if MG(GetUnitX(IN[kf]),GetUnitY(IN[kf]),dN[kf],DN[kf])<=300 then
    set NN[kf]=CreateUnit(GetOwningPlayer(IN[kf]),'h04N',GetUnitX(IN[kf]),GetUnitY(IN[kf]),CN[kf])
  elseif MG(GetUnitX(IN[kf]),GetUnitY(IN[kf]),dN[kf],DN[kf])<=400 then
    set NN[kf]=CreateUnit(GetOwningPlayer(IN[kf]),'h04R',GetUnitX(IN[kf]),GetUnitY(IN[kf]),CN[kf])
  elseif MG(GetUnitX(IN[kf]),GetUnitY(IN[kf]),dN[kf],DN[kf])<=500 then
    set NN[kf]=CreateUnit(GetOwningPlayer(IN[kf]),'h04K',GetUnitX(IN[kf]),GetUnitY(IN[kf]),CN[kf])
  elseif MG(GetUnitX(IN[kf]),GetUnitY(IN[kf]),dN[kf],DN[kf])<=600 then
    set NN[kf]=CreateUnit(GetOwningPlayer(IN[kf]),'h04Q',GetUnitX(IN[kf]),GetUnitY(IN[kf]),CN[kf])
  elseif MG(GetUnitX(IN[kf]),GetUnitY(IN[kf]),dN[kf],DN[kf])<=700 then
    set NN[kf]=CreateUnit(GetOwningPlayer(IN[kf]),'h04L',GetUnitX(IN[kf]),GetUnitY(IN[kf]),CN[kf])
  elseif MG(GetUnitX(IN[kf]),GetUnitY(IN[kf]),dN[kf],DN[kf])<=800 then
    set NN[kf]=CreateUnit(GetOwningPlayer(IN[kf]),'h04P',GetUnitX(IN[kf]),GetUnitY(IN[kf]),CN[kf])
  elseif MG(GetUnitX(IN[kf]),GetUnitY(IN[kf]),dN[kf],DN[kf])<=900 then
    set NN[kf]=CreateUnit(GetOwningPlayer(IN[kf]),'h04M',GetUnitX(IN[kf]),GetUnitY(IN[kf]),CN[kf])
  elseif MG(GetUnitX(IN[kf]),GetUnitY(IN[kf]),dN[kf],DN[kf])<=1000 then
    set NN[kf]=CreateUnit(GetOwningPlayer(IN[kf]),'h04O',GetUnitX(IN[kf]),GetUnitY(IN[kf]),CN[kf])
  endif
  set AN[kf]=CreateUnit(GetOwningPlayer(IN[kf]),'h002',(((GetUnitX(IN[kf]))*1.)+((200)*1.)*Cos(((CN[kf])*1.)*bj_DEGTORAD)),(((GetUnitY(IN[kf]))*1.)+((200)*1.)*Sin(((CN[kf])*1.)*bj_DEGTORAD)),0)
  call SetUnitFlyHeight(AN[kf],650,0)
  call SetUnitScale(AN[kf],1,1,1)
  call SetUnitTimeScale(IN[kf],0)
  call SaveInteger(J,0,GetHandleId((z)),(kf))
  call TimerStart(z,.02,true,function AT)
  return kf
endfunction
JustANewbie
Forum Spammer
 
Posts: 551
Joined: August 18th, 2012, 2:32 am

Re: How to change damage?

Postby Apple » November 10th, 2012, 2:38 pm

I'm just going to reply according to title. Add a jjcp, type -str/-agi/-int 9999999 and there you go, your damage. ;)
Request a map? Follow the rulesHERE
Request templateHERE
Please, do not PM me.
On the side note, I'm still playing vampirism speed on malaysia room, occasionally in Garena. Bcuz too lazy to find out where else I can play them.
Apple
Forum Staff
 
Posts: 1850
Joined: November 3rd, 2010, 10:48 am
Location: Singapore
Title: Best Player

Re: How to change damage?

Postby JustANewbie » November 10th, 2012, 2:51 pm

who told you that i wanted to add CP?
JustANewbie
Forum Spammer
 
Posts: 551
Joined: August 18th, 2012, 2:32 am

Re: How to change damage?

Postby KangTooJee » November 10th, 2012, 3:17 pm

call UnitDamageTargetBJ..
User avatar
KangTooJee
Old Wrinkly Member
 
Posts: 287
Joined: September 15th, 2010, 5:09 am
Title: Legenda

Re: How to change damage?

Postby Fukki » November 10th, 2012, 4:03 pm

function AT
post this function or *.j file
i can't read this function
Image
User avatar
Fukki
Old Wrinkly Member
 
Posts: 238
Joined: April 19th, 2010, 1:48 pm
Location: In The World

Re: How to change damage?

Postby JustANewbie » November 10th, 2012, 4:09 pm

i shall post the war3map.j actually i posted at your tool topic but nevermind i upload again

i would like to ask what is the current time at your place?
You do not have the required permissions to view the files attached to this post.
JustANewbie
Forum Spammer
 
Posts: 551
Joined: August 18th, 2012, 2:32 am

Re: How to change damage?

Postby Fukki » November 10th, 2012, 4:27 pm

follow red color
Spoiler:
function Gh takes unit c,unit t,real r returns nothing
local unit d
local real hh=r
if GetUnitAbilityLevel(t,'A02M')>=1 then
set hh=hh-(hh*(GetUnitAbilityLevel(t,'A02M')*.05))
endif
if GetUnitAbilityLevel(t,'A06O')>=1 then
set hh=hh-(hh*(GetUnitAbilityLevel(t,'A06O')*.05))
endif
set d=CreateUnit(GetOwningPlayer(c),'h02X',GetUnitX(t),GetUnitY(t),bj_UNIT_FACING)
call UnitDamageTarget(d,t,r,true,true,ATTACK_TYPE_CHAOS,DAMAGE_TYPE_MAGIC,null)
call RemoveUnit(d)
set d=null
endfunction
function Hh takes unit c,unit t,real r returns nothing
local unit d
local real hh=r
if hh>=50 and UnitHasItemOfTypeBJ(t,'I00R') and GetRandomReal(1,100)<=5 then
set d=CreateUnit(GetOwningPlayer(t),'h00F',GetUnitX(c),GetUnitY(c),bj_UNIT_FACING)
call UnitDamageTarget(d,c,hh,true,true,ATTACK_TYPE_CHAOS,DAMAGE_TYPE_MAGIC,null)
call RemoveUnit(d)
else
if UnitHasItemOfTypeBJ(t,'I028') then
set hh=hh-(hh*.05)
endif
if UnitHasItemOfTypeBJ(t,'I029') then
set hh=hh-(hh*.1)
endif
if UnitHasItemOfTypeBJ(t,'I02A') then
set hh=hh-(hh*.15)
endif
if UnitHasItemOfTypeBJ(t,'I02B') then
set hh=hh-(hh*.2)
endif
if UnitHasItemOfTypeBJ(t,'I02C') then
set hh=hh-(hh*.25)
endif
if GetUnitAbilityLevel(t,'B00D')>=1 then
set hh=hh-(hh*(GetUnitAbilityLevel(t,'A02O')*.05))
endif
if GetUnitAbilityLevel(t,'B006')>=1 then
set hh=hh-(hh*(GetUnitAbilityLevel(t,'A011')*.03))
endif
if GetUnitTypeId(t)=='H02I' then
set hh=hh-(hh*(GetUnitAbilityLevel(t,'A02Z')*.05))
endif
if GetUnitAbilityLevel(t,'B00Z')>=1 then
set hh=0
endif
set d=CreateUnit(GetOwningPlayer(c),'h00F',GetUnitX(t),GetUnitY(t),bj_UNIT_FACING)
call UnitDamageTarget(d,t,hh,true,true,ATTACK_TYPE_CHAOS,DAMAGE_TYPE_MAGIC,null)
call RemoveUnit(d)
endif
set d=null
endfunction
function jh takes unit c,unit t,real r returns nothing
local unit d
local real hh=r
local texttag tt
if hh>=50 and UnitHasItemOfTypeBJ(t,'I00R') and GetRandomReal(1,100)<=5 then
set d=CreateUnit(GetOwningPlayer(t),'h02W',GetUnitX(c),GetUnitY(c),bj_UNIT_FACING)
call UnitDamageTarget(d,c,hh,true,true,ATTACK_TYPE_CHAOS,DAMAGE_TYPE_MAGIC,null)
call RemoveUnit(d)
elseif GetUnitAbilityLevel(t,'A067')>=1 and GetRandomReal(1,100)<=5 then
call SetWidgetLife(t,GetWidgetLife(t)+hh)
set tt=CreateTextTag()
call SetTextTagText(tt,I2S(R2I(hh)),.025)
call SetTextTagPos(tt,GetUnitX(t),GetUnitY(t),0)
call SetTextTagColor(tt,100,255,100,255)
call SetTextTagVelocity(tt,0,.07)
call SetTextTagPermanent(tt,false)
call SetTextTagLifespan(tt,1.5)
else
if UnitHasItemOfTypeBJ(t,'I024') then
set hh=hh-(hh*.05)
endif
if UnitHasItemOfTypeBJ(t,'I025') then
set hh=hh-(hh*.1)
endif
if UnitHasItemOfTypeBJ(t,'I026') then
set hh=hh-(hh*.15)
endif
if UnitHasItemOfTypeBJ(t,'I027') then
set hh=hh-(hh*.2)
endif
if UnitHasItemOfTypeBJ(t,'I02C') then
set hh=hh-(hh*.25)
endif
if GetUnitAbilityLevel(t,'A02M')>=1 then
set hh=hh-(hh*(GetUnitAbilityLevel(t,'A02M')*.02))
endif
if GetUnitAbilityLevel(t,'A06O')>=1 then
set hh=hh-(hh*(GetUnitAbilityLevel(t,'A06O')*.02))
endif
if GetUnitAbilityLevel(t,'A067')>=1 then
set hh=hh-(hh*(GetUnitAbilityLevel(t,'A067')*.03))
endif
if GetUnitAbilityLevel(t,'B006')>=1 then
set hh=hh-(hh*(GetUnitAbilityLevel(t,'A011')*.03))
endif
if GetUnitAbilityLevel(t,'B00J')>=1 then
set hh=hh-(hh*(GetUnitAbilityLevel(t,'A02W')*.03))
endif
if GetUnitTypeId(t)=='H02I' then
set hh=hh-(hh*(GetUnitAbilityLevel(t,'A02Z')*.05))
endif
if GetUnitAbilityLevel(t,'B00Z')>=1 then
set hh=0
endif
set d=CreateUnit(GetOwningPlayer(c),'h02W',GetUnitX(t),GetUnitY(t),bj_UNIT_FACING)
call UnitDamageTarget(d,t,hh,true,true,ATTACK_TYPE_CHAOS,DAMAGE_TYPE_MAGIC,null)
call RemoveUnit(d)
endif
set d=null
set tt=null
endfunction
Image
User avatar
Fukki
Old Wrinkly Member
 
Posts: 238
Joined: April 19th, 2010, 1:48 pm
Location: In The World

Re: How to change damage?

Postby JustANewbie » November 11th, 2012, 4:20 am

i still don't understand, would you please do it for me? the ability is damage enemy per second for 7 second, 400 damage each second, i wanted to change it to 200+(GetHeroAgi,c,true*2), where c=GetTriggerUnit, i think
JustANewbie
Forum Spammer
 
Posts: 551
Joined: August 18th, 2012, 2:32 am


Return to Map Editing

Who is online

Users browsing this forum: No registered users and 16 guests