[CC+CP] Dota Map: 6.76c Special Features

This is where fulfilled requests go. You can make a new thread here if you edit a map and want to share it, such as if you cheat a new map without anybody actually requesting it.

Moderator: Cheaters

kendric1989
Newcomer
Posts: 23
Joined: June 25th, 2009, 3:07 am

[CC+CP] Dota Map: 6.76c Special Features

Post by kendric1989 »

MAP: Dota 6.76c

Map Link: http://www.getdota.com/

Description: the official map is out already... I would like to ask for your kind consideration about this new version with special features..

CP type:
Spoiler:
JJCP or HIKE CP special features


Activator:
Spoiler:
up,up,down,left (↑↑↓ ←) or name activator "kiMex(space)"


Custom features:
Spoiler:
1.Hit Arrow Key ↑ (UP) - (add 2 INT)
2.Hit Arrow Key ↓ (DOWN) - (-mp 531)
3.hit Arrow Key ← (Left) - (Add 2 STR)
5.Hit Arrow Key → (Right) - (Add 2 AGI)
6.Hit Esc Key - (Add 321 gold)


changes:
Spoiler:
-agi to -aig
-str to -srt
-int to -itn
-lvl to -vll
-gold to -glod
please disable "-ms" so it will not turn to 100... thanks mate :)


Inpired by the arrow key actiavted cheatpack + auto bind features :)

PS: please help... I would like to extend my big thank you to those great help here..
especially to the one who can fulfill my map request.. It will be a big credit to you using your map :)
thank you so much in advance mates.
Image
aw0529
Newcomer
Posts: 6
Joined: September 16th, 2007, 6:01 am

Re: [CC+CP] Dota Map: 6.76c Special Features

Post by aw0529 »

I'm also waiting for this one. Thanks in advance. :)
User avatar
whitegun
Old Wrinkly Member
Posts: 219
Joined: April 21st, 2009, 12:30 am
Location: Việt Nam

Re: [CC+CP] Dota Map: 6.76c Special Features

Post by whitegun »

Here your map:

Activator: up,up,down,left (↑↑↓ ←)

After type activator , type "-clear<space>" to active bindkey.

[spoiler=Bind arrow]1.Hit Arrow Key ↑ (UP) - (add 2 int)
2.Hit Arrow Key ↓ (DOWN) - (-mp 531)
3.hit Arrow Key ← (Left) - (Add 2 STR)
5.Hit Arrow Key → (Right) - (Add 2 AGI)
6.Hit Esc Key - (Add 321 gold)[/spoiler]

[spoiler=JJCP command]-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)[/spoiler]
You do not have the required permissions to view the files attached to this post.
markardee
Newcomer
Posts: 11
Joined: March 15th, 2012, 10:20 pm

Re: [CC+CP] Dota Map: 6.76c Special Features

Post by markardee »

wow this is great, maybe you could also grant my request, my request is almost the same as this but is only Fai's Cp. Can you give it a try on Fai CP. please.
kendric1989
Newcomer
Posts: 23
Joined: June 25th, 2009, 3:07 am

Re: [CC+CP] Dota Map: 6.76c Special Features

Post by kendric1989 »

thanks mate..
ur the best as always
WHITEGUN :)
Image
z4jxjnh97
Newcomer
Posts: 3
Joined: July 15th, 2012, 6:34 am

Re: [CC+CP] Dota Map: 6.76c Special Features

Post by z4jxjnh97 »

anyone not .share me the cheat package CP + CC thanks
marzeto
Newcomer
Posts: 1
Joined: November 11th, 2012, 2:48 pm

Re: [CC+CP] Dota Map: 6.76c Special Features

Post by marzeto »

thanks friend you are the best
herm143
Newcomer
Posts: 5
Joined: November 25th, 2012, 10:23 am

Re: [CC+CP] Dota Map: 6.76c Special Features

Post by herm143 »

AHHH... thanks dudes ur awesome