help i cant enable the single player of moo moo 3.19 generation. when i search the word singleplayer its not the same scenario for this problem can someone help me? here's the result [line][/line]
endloop set bj_isSinglePlayer=false set DK=0 set dK=0 loop exitwhen dK>=$C if(GetPlayerController(Player(dK))==MAP_CONTROL_USER and GetPlayerSlotState(Player(dK))==PLAYER_SLOT_STATE_PLAYING)then set DK=DK+1 endif set dK=dK+1 endloop set bj_isSinglePlayer=(DK==1) set bj_rescueSound=CreateSoundFromLabel("Rescue",false,false,false,$2710,$2710) set bj_questDiscoveredSound=CreateSoundFromLabel("QuestNew",false,false,false,$2710,$2710) set bj_questUpdatedSound=CreateSoundFromLabel("QuestUpdate",false,false,false,$2710,$2710) set bj_questCompletedSound=CreateSoundFromLabel("QuestCompleted",false,false,false,$2710,$2710) set bj_questFailedSound=CreateSoundFromLabel("QuestFailed",false,false,false,$2710,$2710) set bj_questHintSound=CreateSoundFromLabel("Hint",false,false,false,$2710,$2710) set bj_questSecretSound=CreateSoundFromLabel("SecretFound",false,false,false,$2710,$2710) set bj_questItemAcquiredSound=CreateSoundFromLabel("ItemReward",false,false,false,$2710,$2710) set bj_questWarningSound=CreateSoundFromLabel("Warning",false,false,false,$2710,$2710) set bj_victoryDialogSound=CreateSoundFromLabel("QuestCompleted",false,false,false,$2710,$2710) set bj_defeatDialogSound=CreateSoundFromLabel("QuestFailed",false,false,false,$2710,$2710) call DelayedSuspendDecayCreate() set v=VersionGet() if(v==VERSION_REIGN_OF_CHAOS)then set bj_MELEE_MAX_TWINKED_HEROES=bj_MELEE_MAX_TWINKED_HEROES_V0 else set bj_MELEE_MAX_TWINKED_HEROES=bj_MELEE_MAX_TWINKED_HEROES_V1 endif
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