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United Warcraft 3 map hacking!
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PostPosted: August 14th, 2012, 9:07 pm 
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Joined: June 8th, 2011, 1:27 am
Posts: 11
I need someone who can help me with a save/load system on a map. Preferably wanting someone who knows it well not links to a website.


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PostPosted: August 14th, 2012, 9:26 pm 
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Do you want help creating one, or do you just want a working one?

I know the theory. You convert everything that you want saved (rawcodes/levels/etc) into numbers, and do complex math on it. Then when you load it, you reverse the steps.

I'd recommend looking at people's already working save/load engines to learn from. Acehart's engine is a good one (Google it if you want to look at it)


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PostPosted: August 14th, 2012, 10:01 pm 
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I need help adding new heroes/items to an existing one. Check out the .txt for what the existing save/load system is.


You do not have the required permissions to view the files attached to this post.


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PostPosted: August 16th, 2012, 10:17 am 
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Joined: October 18th, 2010, 8:43 am
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Moved to Triggering/Editing.

It looks like you could just add on to the array of existing heroes and units. Though udg_integers03 not being used is kind of weird.

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PostPosted: August 17th, 2012, 7:38 am 
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Nuuby wrote:
Moved to Triggering/Editing.

It looks like you could just add on to the array of existing heroes and units. Though udg_integers03 not being used is kind of weird.


What's your suggestion on what I should to do to either make it work?


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PostPosted: August 24th, 2012, 5:42 am 
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It would help if you posted the entire script or the map. Otherwise we can't be certain that it would work.

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PostPosted: August 28th, 2012, 9:03 am 
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Joined: May 13th, 2012, 4:59 pm
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Title: Newbie
how i can use the raw code , without playing . just like , make a new character with the code .


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