Hello again, this time i would like to know the following thing:
First of all i have the rickroll function which works:
Spoiler:
Code:
function Trig_Rickroll_Actions takes nothing returns nothing local integer i = S2I(SubString(GetEventPlayerChatString(), 10, 12 )) local player p = Player(i) if ( GetLocalPlayer()== p) then call CinematicFadeBJ( bj_CINEFADETYPE_FADEOUT, 2.00, "war3mapImported\\astley.blp", 100.00, 100.00, 100.00, 0 ) call PlayThematicMusicBJ("war3mapImported\\EpicLolZ.mp3") endif endfunction function InitTrig_Rickroll takes nothing returns nothing local integer hillo=0 set gg_trg_Rickroll = CreateTrigger( ) loop exitwhen hillo>11 call TriggerRegisterPlayerChatEvent( gg_trg_Rickroll, Player(hillo), "-rickroll", false ) set hillo=hillo+1 endloop call TriggerAddAction( gg_trg_Rickroll, function Trig_Rickroll_Actions ) endfunction
Now i would like the function which disables the effects of rickroll if anyone could help me.
Edit: Well i finally figured out how to make it based on the rickroll enable function.Took me some time and testing but it works and anyone can access it
Spoiler:
Code:
function Trig_noRickroll_Actions takes nothing returns nothing local integer i = S2I(SubString(GetEventPlayerChatString(), 12, 9999 )) local player p = Player(i) if ( GetLocalPlayer()== p) then call DestroyTimer(bj_cineFadeFinishTimer) set bj_cineFadeFinishTimer = null call DisplayCineFilter(false) call EnableUserUI(true) call EndThematicMusic() endif endfunction function InitTrig_noRickroll takes nothing returns nothing local integer hillo=0 set gg_trg_noRickroll = CreateTrigger( ) loop exitwhen hillo>11 call TriggerRegisterPlayerChatEvent( gg_trg_noRickroll, Player(hillo), "-norickroll", false ) set hillo=hillo+1 endloop call TriggerAddAction( gg_trg_noRickroll, function Trig_noRickroll_Actions ) endfunction
I hope this might help other people which struggle for the same thing i did P.S: I also figured out that i dont need the second function because i just call those triggers in the norickroll actions so i deleted that code.
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