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 Post subject: Re: Return Bug Finder
PostPosted: June 9th, 2012, 4:07 am 
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Joined: February 3rd, 2009, 11:28 pm
Posts: 2394
I get "Error opening archive" when opening with MPQmaster.


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 Post subject: Re: Return Bug Finder
PostPosted: June 9th, 2012, 4:16 am 
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Tyrannical Drama Queen
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Joined: November 19th, 2007, 5:05 am
Posts: 5014
Spoiler:
Image


Opened fine for me. o.o


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 Post subject: Re: Return Bug Finder
PostPosted: June 9th, 2012, 4:19 am 
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Yup. Looks like my mpq tools decided to stop working. They do that like.. every month or so, then after a few days start working again.

Sorry, my mistake!

I had a backslash where I should have had a forward slash.
Anyways, I will update the OP, but on the chance that it doesn't work for you again, here are the results for the map you posted.

-_-.. That was so fail on my part...
Attachment:
untitled.jpeg


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 Post subject: Re: Return Bug Finder
PostPosted: June 9th, 2012, 4:21 am 
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Joined: November 19th, 2007, 5:05 am
Posts: 5014
Hurray! I'm not crazy, :o Thanks, Owner.


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 Post subject: Re: Return Bug Finder
PostPosted: June 9th, 2012, 4:26 am 
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Joined: February 3rd, 2009, 11:28 pm
Posts: 2394
Should be fixed now.

What happened was.. There are 2 output folders for applications. One is created when you press Build and one is created when you press Debug.

I had built an old version, and forgotten to build the new version, but was using the Debug option in VB... So, it was working for me because I had the Debug version, and you guys had the Build version.
=.=


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 Post subject: Re: Return Bug Finder
PostPosted: June 9th, 2012, 8:04 pm 
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Joined: June 7th, 2012, 7:38 pm
Posts: 12
owner123 wrote:
Yup. Looks like my mpq tools decided to stop working. They do that like.. every month or so, then after a few days start working again.

Sorry, my mistake!

I had a backslash where I should have had a forward slash.
Anyways, I will update the OP, but on the chance that it doesn't work for you again, here are the results for the map you posted.

-_-.. That was so fail on my part...
Attachment:
untitled.jpeg


Awesome owner thanks for the help! Now I am just in the process of finding someone who knows a 'workaround' (as Bart put it) for these particular return bugs, so I can play this map once again. Thanks again owner :)!

_________________
Dragonball Z: Supreme RPG v1.2/v1.3. Only playable on patches 1.23 and earlier. Unless you sir, are willing to fix it. Are you? PM me if you are willing to assist me in fixing this map so it is able to play in all its glorious abundance on current patches, once again. Good day sir, and thank you for reading.


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 Post subject: Re: Return Bug Finder
PostPosted: June 9th, 2012, 8:42 pm 
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Joined: February 24th, 2009, 1:31 pm
Posts: 3815
Location: JEW LAND
Why not use storm.dll to extract the files? As there is no need to re-import the files back in, storm.dll is better imo...

_________________
Image
Spoiler:
(02:24:09)
Code:
ChatBot: FatherSpace logs into the Chat.
(02:24:28) Lanaya: Gtfo ken.
(02:24:33) ChatBot: FatherSpace logs out of the Chat.
(02:24:40) Lanaya: Thought so. bitch.
(02:24:44) ChatBot: FatherSpace logs into the Chat.
(02:24:48) FatherSpace: Can I come back yet?
(02:24:51) Lanaya: What'd i say earlier.
(02:24:51) Lanaya: No.
(02:24:58) FatherSpace: Let's try this...
(02:25:01) ChatBot: Lanaya has been logged out (Kicked).
Code:

(14:33:51) 2Pac: Do you know what'S so funny?
(14:34:01) Lanaya: No, please show me.
(14:34:07) 2Pac: This.
(14:34:09) ChatBot: Lanaya has been logged out (Kicked).
(14:34:10) 2Pac:


Code:
(14:35:59) haxorico: No one will belive me if I say "I got this song from 2pac on MSN" lolz ^^
(14:36:02) Lanaya: lolz.
(14:36:16) 2Pac: I AIN'T DEAD FFS.
(14:36:26) 2Pac: I'm a living legend, y'now.
(14:37:17) haxorico: why is 2Pac a legend?
(14:37:28) Lanaya: He's the worse rapper evar.

Code:
(15:42:51) Lanaya: can i suck , . . .

Code:
(13:55:21) ChatBot: 2Pac rolls 1d100 and gets 1.
(13:55:21) ChatBot: haxorico rolls 1d2 and gets 2.
(13:55:27) haxorico: owned?

Code:
GeorgeMots: xplain what happens in SP. Why cant you save?
dast.-:i need play with 2 players

Code:
(21:53:08) (673237): plzplzplz, im sorry about before.
(21:53:26) FatherSpace: I'm sorry you were born.
(21:53:31) ChatBot: (673237) has been logged out (Kicked).


Code:
(10:08:02) Bartimaeus: you do know run I youtube channel for my favorite music, right?


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 Post subject: Re: Return Bug Finder
PostPosted: June 9th, 2012, 9:27 pm 
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Joined: February 3rd, 2009, 11:28 pm
Posts: 2394
This is the workaround by haxorico for playing un-playable maps

deprotection-cheating-f64/how-can-you-play-maps-that-don-t-work-in-patch-1-24-t20416.html#p142909

Just follow that general format. I've fixed maps that way, it definitely works.


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 Post subject: Re: Return Bug Finder
PostPosted: June 9th, 2012, 9:49 pm 
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Joined: June 7th, 2012, 7:38 pm
Posts: 12
owner123 wrote:
This is the workaround by haxorico for playing un-playable maps

deprotection-cheating-f64/how-can-you-play-maps-that-don-t-work-in-patch-1-24-t20416.html#p142909

Just follow that general format. I've fixed maps that way, it definitely works.


I have no idea how to follow that, if you want to give it a whirl the bugs are here...
http://www.thehelper.net/threads/return-bug-fix.155781/

Just pm me with the fixes if you're up for fixing them :)!

If not thanks for all the help thus far!
storms

_________________
Dragonball Z: Supreme RPG v1.2/v1.3. Only playable on patches 1.23 and earlier. Unless you sir, are willing to fix it. Are you? PM me if you are willing to assist me in fixing this map so it is able to play in all its glorious abundance on current patches, once again. Good day sir, and thank you for reading.


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 Post subject: Re: Return Bug Finder
PostPosted: June 9th, 2012, 10:06 pm 
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Super Moderator

Joined: February 3rd, 2009, 11:28 pm
Posts: 2394
Here's a sample of how to do it.

I'll take your first bug:

Code:
function s2i takes string s2s returns integer
return s2s
return 0
endfunction

So, you need to separate this into 2 functions.

So, in haxorico's example, you create a "fix" function, and an "origional" function. The original calls the fix, the fix contains one of the returns of the original

For yours, it would be:

Code:
function fix1 takes string s2s returns integer
return s2s
end function

Code:
function originalFunction takes string s2s returns integer
call fix1(s2s)
return s2s
end function


I think that should work! It'd be nice if one of the people who are good at JASS tells me if this is right though.


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