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 Post subject: Re: Return Bug Finder
PostPosted: May 1st, 2011, 2:50 pm 
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Joined: February 3rd, 2009, 11:28 pm
Posts: 2394
Thanks for the suggestion, it will be changed in the next version.
(I'll edit the first post in a few minutes after the fix.)


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PostPosted: June 8th, 2012, 3:39 am 
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Joined: June 7th, 2012, 7:38 pm
Posts: 12
owner123 wrote:
Asking for a map to be made playable on the current patch = restoration request.

I have however released tools that can help you fix maps for the latest patch. Search for "Return bug checker" in useful tools.


The tool doesn't work it gives me an error.
Spoiler:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.BadImageFormatException: Could not load file or assembly 'MpqLib, Version=1.0.3329.41510, Culture=neutral, PublicKeyToken=null' or one of its dependencies. An attempt was made to load a program with an incorrect format.
File name: 'MpqLib, Version=1.0.3329.41510, Culture=neutral, PublicKeyToken=null'
at Return_Bug_Checker.Form1.Button2_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].



************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4223 (VistaSP2GDR.050727-4200)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
Return Bug Checker
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/TSJCOFFICE/Desktop/Jack/Warcraft%20III/Return%20Bug%20Checker/Return%20Bug%20Checker.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4223 (VistaSP2GDR.050727-4200)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4223 (VistaSP2GDR.050727-4200)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4226 (VistaSP2GDR.050727-4200)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

_________________
Dragonball Z: Supreme RPG v1.2/v1.3. Only playable on patches 1.23 and earlier. Unless you sir, are willing to fix it. Are you? PM me if you are willing to assist me in fixing this map so it is able to play in all its glorious abundance on current patches, once again. Good day sir, and thank you for reading.


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PostPosted: June 8th, 2012, 3:57 am 
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Joined: February 3rd, 2009, 11:28 pm
Posts: 2394
Post problems in the topic with the tool please.

But since you asked it here, make sure that MPQLib.dll is in the same folder as the tool.


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PostPosted: June 8th, 2012, 5:12 am 
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Joined: June 7th, 2012, 7:38 pm
Posts: 12
owner123 wrote:
Post problems in the topic with the tool please.

But since you asked it here, make sure that MPQLib.dll is in the same folder as the tool.


It is. It still doesnt work. Give it a whirl please ? :)


You do not have the required permissions to view the files attached to this post.

_________________
Dragonball Z: Supreme RPG v1.2/v1.3. Only playable on patches 1.23 and earlier. Unless you sir, are willing to fix it. Are you? PM me if you are willing to assist me in fixing this map so it is able to play in all its glorious abundance on current patches, once again. Good day sir, and thank you for reading.


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PostPosted: June 8th, 2012, 2:25 pm 
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Joined: February 3rd, 2009, 11:28 pm
Posts: 2394
You use it on the map, not the war3map.j

(edit) Moved these posts into the appropriate topic.


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PostPosted: June 8th, 2012, 7:23 pm 
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Joined: June 7th, 2012, 7:38 pm
Posts: 12
owner123 wrote:
You use it on the map, not the war3map.j

(edit) Moved these posts into the appropriate topic.


Understood, I originally tried the map before the j file.
Still gives me the exact same error. So it is probably a system requirement my computer does not fill.

If you want to give it a whirl and see if it's just the map,
http://www.epicwar.com/maps/59188/

_________________
Dragonball Z: Supreme RPG v1.2/v1.3. Only playable on patches 1.23 and earlier. Unless you sir, are willing to fix it. Are you? PM me if you are willing to assist me in fixing this map so it is able to play in all its glorious abundance on current patches, once again. Good day sir, and thank you for reading.


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 Post subject: Re: Return Bug Finder
PostPosted: June 8th, 2012, 7:26 pm 
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Joined: November 19th, 2007, 5:05 am
Posts: 5014
Image

Is this not the same error or nearly the same error as I got with your other program, dear Owner?


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 Post subject: Re: Return Bug Finder
PostPosted: June 8th, 2012, 7:38 pm 
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Joined: October 27th, 2009, 12:18 pm
Posts: 1108
Location: Australia, GMT+8
I'm getting a cannot export scripts/war3map.j to c:\war3map.j error

_________________
If you have any questions drop in by chat sometime, chances are there'll be someone who can help you that's afking there, so the next best thing is to click the link on UndeadxAssassin's Sig and ask your question there.


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 Post subject: Re: Return Bug Finder
PostPosted: June 9th, 2012, 2:34 am 
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Joined: February 3rd, 2009, 11:28 pm
Posts: 2394
Try opening it with MPQmaster before saying it's the program >,<. The MPQ is corrupted so it can't extract the .j file.


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 Post subject: Re: Return Bug Finder
PostPosted: June 9th, 2012, 4:01 am 
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Tyrannical Drama Queen
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Joined: November 19th, 2007, 5:05 am
Posts: 5014
owner123 wrote:
Try opening it with MPQmaster before saying it's the program >,<. The MPQ is corrupted so it can't extract the .j file.


Minus the part where it opens up with MPQMaster and other MPQEditors just fine? :P


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