[Deprotect] Vampirism Zero SDK 5.81

This is where fulfilled requests go. You can make a new thread here if you edit a map and want to share it, such as if you cheat a new map without anybody actually requesting it.

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CoSmOSaiNt
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[Deprotect] Vampirism Zero SDK 5.81

Post by CoSmOSaiNt »

Map Name: Vampirism Zero SDK 5.81

Map Link: http://www.epicwar.com/maps/167146/

Request: Deprotection (Open/Save-able in WE)

Thanks in advance to anyone who could do this!

~Please make sure the regions are still in World Editor~

*Edit: Removed attachment and added link.
Last edited by CoSmOSaiNt on August 25th, 2011, 12:05 am, edited 4 times in total.
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Re: [Deprotect] Vampirism Zero SDK 5.82

Post by CoSmOSaiNt »

bump
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naturesfury
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Re: [Deprotect] Vampirism Zero SDK 5.82

Post by naturesfury »

o.o regions are made in the .j file
(like, in globals, a rect variable is generated and in the function main or something, the rect is specified)
thats pretty much what a region is, a rect variable that warcraft sets during initialization

plus, testing before posting is a given...you just have to make clear what you want so they can test for that
if you're request is just deprotection, that just means openable in WE o.o
CoSmOSaiNt
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Re: [Deprotect] Vampirism Zero SDK 5.82

Post by CoSmOSaiNt »

naturesfury wrote:o.o regions are made in the .j file
(like, in globals, a rect variable is generated and in the function main or something, the rect is specified)
thats pretty much what a region is, a rect variable that warcraft sets during initialization

plus, testing before posting is a given...you just have to make clear what you want so they can test for that
if you're request is just deprotection, that just means openable in WE o.o


Not to sound rude, but it's not a given. Some people don't test before they post. Also I don't know a tag suitable for: I want it deprotected and please make sure that the regions are still edit-able in WE.
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Re: [Deprotect] Vampirism Zero SDK 5.81

Post by naturesfury »

never mentioned tags? o.o im talking about the request part...like

Request: Deprotection (Open/Save-able in WE)

tags just organize (erm at least i think they do xP)
don't think there's a way to keep regions in WE (or if im wrong....dang :D)
but you can edit the regions by finding the rect variables i mentioned.
just get a deprotecte ver (like the one i did) to find the coordinates easily and edit the regions in the war3map.j file
owner123
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Re: [Deprotect] Vampirism Zero SDK 5.81

Post by owner123 »

We can't guarantee that it will have regions, that is recovery. We don't do recovery.
However if you wish to try yourself : deprotection-cheating-f64/map-restoration-done-t1606.html and go to the regions section. It doesn't take as long as the other sections luckily (Which take forever)

The images have expired though :(
And ghetto won't be fixing them as he is perma banned.
CoSmOSaiNt
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Re: [Deprotect] Vampirism Zero SDK 5.81

Post by CoSmOSaiNt »

owner123 wrote:We can't guarantee that it will have regions, that is recovery. We don't do recovery.
However if you wish to try yourself : deprotection-cheating-f64/map-restoration-done-t1606.html and go to the regions section. It doesn't take as long as the other sections luckily (Which take forever)

The images have expired though :(
And ghetto won't be fixing them as he is perma banned.


I get the gist of how to recover preplaced units/regions, but without the pictures its impossible to know if I'm doing it exactly right. I would try this my self, but I don't have a lot of accessibility to PC's, I use Mac's.

From what I've read it seems as if you: open the map in "unprotect", hit a few buttons accordingly, and let the program do the magic. But as I said I don't know for sure, as there are no pictures to verify if what I would be doing is right.

I'm curious to know if map "recovery" is forbidden on this site? If its not then maybe you don't want to do recovery, but someone else might feel generous and give it a shot? Who knows.
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Bushido
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Re: [Deprotect] Vampirism Zero SDK 5.81

Post by Bushido »

We're not doing recovering in general, as owner stated in a different topic, it would take months
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CoSmOSaiNt
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Re: [Deprotect] Vampirism Zero SDK 5.81

Post by CoSmOSaiNt »

2Pac wrote:We're not doing recovering in general, as owner stated in a different topic, it would take months


according to: deprotection-cheating-f64/map-restoration-done-t1606.html

use "unprotect" and you hit a few buttons, it wont take months rather minutes.
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owner123
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Re: [Deprotect] Vampirism Zero SDK 5.81

Post by owner123 »

CoSmOSaiNt wrote:
2Pac wrote:We're not doing recovering in general, as owner stated in a different topic, it would take months


according to: deprotection-cheating-f64/map-restoration-done-t1606.html

use "unprotect" and you hit a few buttons, it wont take months rather minutes.


And then Unprotect fails and you have to spend months working at it in WE.
If it takes minutes, you do it.