[GUIDE] Deprotecting / Inserting a CP / Enabling SP

Cheatpacks and learning how to use them, as well as other guides for manipulating maps.

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UbiRebus
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Joined: September 23rd, 2008, 4:52 am

Re: [Guide] Deprotecting / Inserting a Cheatpack / Enabling SP

Post by UbiRebus »

Okie then, i though its coz of my map.
thx for the help :D
eldur
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Joined: May 18th, 2008, 4:43 pm

Re: [Guide] Deprotecting / Inserting a Cheatpack / Enabling SP

Post by eldur »

Awesome guide!
- Just added JJ's CP and enabled SP on my first map..
Juliens Rpg v1.1 took me some time to figure out its anti single player system etc. :b
mofoa56
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Re: [Guide] Deprotecting / Inserting a Cheatpack / Enabling SP

Post by mofoa56 »

when i go to open a map it gives me like diablo.txt and diablo II.txt but no listfile to select so theres no war3map.j got any solutions?
GeorgeMots
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Re: [Guide] Deprotecting / Inserting a Cheatpack / Enabling SP

Post by GeorgeMots »

You've got to insert this inside the listfile folder. http://files.wc3edit.net/download/index ... stfile.rar
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
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Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
Lippi
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Re: [Guide] Deprotecting / Inserting a Cheatpack / Enabling SP

Post by Lippi »

What can i do if RMPQ still shows a lot of filexxx.xxx files?
I understand that it is because of the incomplete listfile, i'm asking if there is a work-around.

Also, could someone upload a merged listfile which's size rivals that of... well, something really big?
owner123
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Re: [Guide] Deprotecting / Inserting a Cheatpack / Enabling SP

Post by owner123 »

filexx.xxx comes from an incomplete listfile.
Use this for listfiles.
useful-tools-f69/listfiles-t13941-10.html
Lippi
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Re: [Guide] Deprotecting / Inserting a Cheatpack / Enabling SP

Post by Lippi »

Thanks, the last listfile has more entries than mine combined. So, is there no way to get those unidentified entries if the listfile doesn't have them?
owner123
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Re: [Guide] Deprotecting / Inserting a Cheatpack / Enabling SP

Post by owner123 »

Nope.
You can use MPQ Recovery tools like MpqRecover, but those don't work well.
GeorgeMots
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Re: [Guide] Deprotecting / Inserting a Cheatpack / Enabling SP

Post by GeorgeMots »

Lippi wrote:Thanks, the last listfile has more entries than mine combined. So, is there no way to get those unidentified entries if the listfile doesn't have them?


Make a proper listfile request in the right section.
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
Image
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Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
davidtaycc
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Joined: March 29th, 2009, 12:03 am

Re: [Guide] Deprotecting / Inserting a Cheatpack / Enabling SP

Post by davidtaycc »

Kryptonyte wrote:Okay, here's exactly how to do it...

1. DL the files.
2. Open the map you wish to hack in MPQMaster.
3. Find & extract the war3map.j file.
4. Open Jass Craft and open that war3map.j file.
5. Open the first text document and click Ctrl+A and then Ctrl+C
6. Find and click at the end of "globals", hit enter and then Ctrl+V
7. Open the second text document and Ctrl+A then Ctrl+C
8. In Jass Craft, press Ctrl+F and type "endglobals" (one word) and click at the end of it.
9. Hit enter and then Ctrl+V
10. Open the third text document and Ctrl+A then Ctrl+C
11. Click on Jass Craft and use Ctrl+F to find "Function main" (Make sure it's NOT function main2)
12. Click at the end of the function main line OR if there is locals under it (they will be red),
then click at the end of the last of them and hit enter then Ctrl+V.
13. Save the file.
14. Click on MPQMaster and right click, import file and select the newly hacked war3map.j.
15. Check for the file (attributes), if it's there, delete it.
16. Close MPQMaster and enjoy the map.


i done all this but when i type activation code....
there is nothing happen.....
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