[Anti-SP Code Disable] Custom Hero Footmen v3.4b

This is where fulfilled requests go. You can make a new thread here if you edit a map and want to share it, such as if you cheat a new map without anybody actually requesting it.

Moderator: Cheaters

Post Reply
User avatar
Speedy1515
Member
Posts: 63
Joined: April 20th, 2009, 1:39 am
Location: Toronto, Canada
Contact:

[Anti-SP Code Disable] Custom Hero Footmen v3.4b

Post by Speedy1515 »

Description:

Custom Hero Footmen is nearly identical to Footmen Frenzy 5.4b, except for the fact that you choose your hero's abilities.

Request:

I have already inserted JJ's CP into the map, however, when I play in single player, the map does not allow for saving. At the beginning of the game, the map checks to see if there are at least 4 human players. If there are enough players (4+), each player is automatically given a save code at the end of the game. You may load this code no matter what, but if there are too few players in the game you do not receive an updated code despite the fact that you may have loaded your previous one. If you could remove the player check, or simply find a way to crack the code generation string, it would be much appreciated. For any who decide to download the map simply because I've cheated it, the activator is -Connor<space><space>
You do not have the required permissions to view the files attached to this post.
Image
"If you tell a big enough lie and tell it frequently enough, it will be believed." -Adolf Hitler
HiddenArts
Junior Member
Posts: 47
Joined: January 14th, 2009, 4:35 am

Re: [Anti-SP Code Disable] Custom Hero Footmen v3.4b

Post by HiddenArts »

Not sure if this is what you wanted or not, but I added a -stats command to set your wins.
I tried enabling sp, but I'm not sure if I'm getting win counts.
Spoiler:
-Connor<space><space> (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Displays map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn ####
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
You do not have the required permissions to view the files attached to this post.
User avatar
Speedy1515
Member
Posts: 63
Joined: April 20th, 2009, 1:39 am
Location: Toronto, Canada
Contact:

Re: [Anti-SP Code Disable] Custom Hero Footmen v3.4b

Post by Speedy1515 »

I'll go test it out right now. The code system builds upon each previous one. Meaning your 1-win code must be loaded at the start, otherwise you are given another 1-win code. When you load the code, it tells the game to generate a code with (your # of wins) +1. I'll let you know if your new -stat command works the way I want it to.

Edit: Will your -stats command conflict with the already existing one that displays all players' win stats?

Edit 2: Success! Your command worked and set my wins to the desired amount and loaded properly next game.
Image
"If you tell a big enough lie and tell it frequently enough, it will be believed." -Adolf Hitler
Post Reply