[JJEx+SP]Age Of Chaos RPG Beta 0.73 Ver_EN

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Nuuby
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Joined: October 18th, 2010, 8:43 am

[JJEx+SP]Age Of Chaos RPG Beta 0.73 Ver_EN

Post by Nuuby »

I got this from someone. So I dont know where to find the original link.
CP and SP tested.


Might be one of the only JJExtra maps around MUAHAHAHAHA. So please do read the commands spoiler, as JJExtra DOES NOT have a -list command. Remember to add a ' - ' in front of all the commands~

Note. Arrow key activated! L=Left R=Right U=Up E=Escape

Activator: LULURULE
[spoiler=Commands]Variable types:
# = integer
% = player (2 characters, 00 - 15)
$ = string
& = color (red, blue, ...)
@ = raw code
String codes:
# = |
{ = |cff
} = |r
Player codes:
red
blue
teal
purple
yellow
orange
green
pink
gray
lb
dg
brown
neutral
hostile

Commands:
gold # = adds # gold to you
g %1 # = adds # gold for player %1
lumber # = adds # lumber to you
l %1 # = adds # lumber for player %1
food # = sets your max food to #
f %1 # = sets player %1 max food to #
mana %1 = enables infinite mana for player %1, or for you if not specified
nomana %1 = disables infinite mana for player %1 or you
nocd %1 = disables spell cooldown for player %1, or for you if not specified
cdon %1 = enable spell cooldown for player %1 or you
showkeys = shows your current keybinds
locktrade = disable resource trading
unlocktrade = enable resource trading
lock = locks alliance changes
unlock = unlocks alliance changes
shareall = makes all players share unit control with you
soff = removes all shared unit control changes
z0\x0 = sets alliance aspect on\of from player %1 to %2
zv\xv = shared vision
za\xa = ally
zs\xs = shared control
i.e: zv 01 00 will grant player 0 (red) vision over player 1 (blue) units
share %1 = grants you control over player %1 units
unshare %1 = removes shared control over player %1 units
ally %1 = allies you with player %1
unally %1 = unallies you with player %1
unallyall = unallies you with everyone
allyall = allies you with everyone
setname $ = sets your name to $
sn %1 $ = sets player %1 name to $
setcolor & = sets your color to &
sc %1 & = sets player %1 color to &
imp %1 = your next message will appear to be sent by player %1
imp %1 $ = your next message will appear to be sent by player named $, color of %1
kick %1 $ = kick player %1 with message $ (defeat-based)
quit %1 = quits player %1 to menu without any notice (victory-based)
fast = fastbuild units (cancel\press esc to spawn unit)
nofast = disable fastbuild units
ufast = instant research
noufast = disable instant research
bfast = fastbuild structures (cancel while the structure is being built to finish)
nobfast = disable fastbuild structures
tele %1 = enables Patrol(P) to teleport for player %1 or you
note %1 = disables Patrol(P) to teleport for player %1 or you
hear %1 = enables ultrasound for player %1 or you
nohear %1 = disables ultrasound for player %1 or you
time # = sets current time of day to #
reg $ = create region, right-click two times to define min and max points,
and do $ to entering units (death\explode\color)
disable = disable reg function.
noreplay = disables replay
say######$ = shows a message saying $, of specified color (check out string codes for details)
msg &1 $ = shows a message saying $ to player &1
colors = shows player colors (00,01..)
cheatoff %1 = turns player %1 cheats off
cheaton %1 = turn player %1 cheats on
unit @ = spawns a unit\item\destructable at issued location
nounit = disables unit drawing
area ## @ = change terrain at issued location to @ with ## size
noarea = disable terrain drawing
destid = shows rawcode of random destructable in region made by reg
music = plays Cool.mp3 if you have imported it into root folder of map
mh %1 = enables (re-enables) maphack for player %1 or you
nomh %1 = disables mh for player %1 or you
str # = set heroes strength to #
agi # = set heroes agility to #
int # = set heroes intelligence to #
rcd = reset ability cooldowns for unit
invis = makes unit invisible
vis = makes unit visible
revive %1 = revive player %1 last killed hero
destroy = removes unit
kill = kills unit
addhp = adds health to unit (item-based)
nofood = disables food usage by unit
food = enables food usage by unit
unitid = shows unit rawcode
itemid # = shows item # rawcode
itemid = shows first item rawcode
float #01 #02 = sets units fly height to #01 at rate #02
stop = pauses unit
resume = resumes unit
heal = heals unit
autoh #01 = automatically heals units to #01% health
range #1 #2 = shows range of #2 around the unit for #1 seconds (usefull to check tower range)
autohoff = clears autoh unit group
attack = plays unit attack animation
dead = plays unit death animation
birth = plays unit birth animation
stand = plays unit stand animation
owner & = sets unit owner to &
size # = sets unit scale to # of normal
vecco#01#02#03#04 = sets unit coloring to #01%, #02%, #03% with #04% transparency
ms # = sets unit movement speed to #
invul = makes unit invulnerable
vul = makes unit vulnerable
pathoff = makes unit ignore terrain pathing, thus moving through anything
pathon = turns on terrain pathing for unit
debuff = removes all spell buffs from unit
charges# #1 = sets charges of item # to #1
additem # = spawns # random items around the unit
add @@@@ # = add ability @ to unit, with level #
adm @list = adds abilities to unit (i.e adm AIsx AIs2 AIva)
remove @ = removes ability @ from unit
spawn @ = spawns unit\item\destructable near the unit or sets research level to 3.
ground @ = sets terrain on entire map to @
spa %1 @ = spawns @ for player %1
spu %1 @list = spawns multiple units for player %1 (i.e spu 00 hfoo nssn)
copy # = creates # copies of unit (not exact copies, just similar units)[/spoiler]


PS. If you were wondering why it doesn't have a down arrow. My keyboard's missing a down arrow >=
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