CP and SP tested.
Might be one of the only JJExtra maps around MUAHAHAHAHA. So please do read the commands spoiler, as JJExtra DOES NOT have a -list command. Remember to add a ' - ' in front of all the commands~
Note. Arrow key activated! L=Left R=Right U=Up E=Escape
Activator: LULURULE
Spoiler for Commands:
Variable types:
# = integer
% = player (2 characters, 00 - 15)
$ = string
& = color (red, blue, ...)
@ = raw code
String codes:
# = |
{ = |cff
} = |r
Player codes:
red
blue
teal
purple
yellow
orange
green
pink
gray
lb
dg
brown
neutral
hostile
Commands:
gold # = adds # gold to you
g %1 # = adds # gold for player %1
lumber # = adds # lumber to you
l %1 # = adds # lumber for player %1
food # = sets your max food to #
f %1 # = sets player %1 max food to #
mana %1 = enables infinite mana for player %1, or for you if not specified
nomana %1 = disables infinite mana for player %1 or you
nocd %1 = disables spell cooldown for player %1, or for you if not specified
cdon %1 = enable spell cooldown for player %1 or you
showkeys = shows your current keybinds
locktrade = disable resource trading
unlocktrade = enable resource trading
lock = locks alliance changes
unlock = unlocks alliance changes
shareall = makes all players share unit control with you
soff = removes all shared unit control changes
z0\x0 = sets alliance aspect on\of from player %1 to %2
zv\xv = shared vision
za\xa = ally
zs\xs = shared control
i.e: zv 01 00 will grant player 0 (red) vision over player 1 (blue) units
share %1 = grants you control over player %1 units
unshare %1 = removes shared control over player %1 units
ally %1 = allies you with player %1
unally %1 = unallies you with player %1
unallyall = unallies you with everyone
allyall = allies you with everyone
setname $ = sets your name to $
sn %1 $ = sets player %1 name to $
setcolor & = sets your color to &
sc %1 & = sets player %1 color to &
imp %1 = your next message will appear to be sent by player %1
imp %1 $ = your next message will appear to be sent by player named $, color of %1
kick %1 $ = kick player %1 with message $ (defeat-based)
quit %1 = quits player %1 to menu without any notice (victory-based)
fast = fastbuild units (cancel\press esc to spawn unit)
nofast = disable fastbuild units
ufast = instant research
noufast = disable instant research
bfast = fastbuild structures (cancel while the structure is being built to finish)
nobfast = disable fastbuild structures
tele %1 = enables Patrol(P) to teleport for player %1 or you
note %1 = disables Patrol(P) to teleport for player %1 or you
hear %1 = enables ultrasound for player %1 or you
nohear %1 = disables ultrasound for player %1 or you
time # = sets current time of day to #
reg $ = create region, right-click two times to define min and max points,
and do $ to entering units (death\explode\color)
disable = disable reg function.
noreplay = disables replay
say######$ = shows a message saying $, of specified color (check out string codes for details)
msg &1 $ = shows a message saying $ to player &1
colors = shows player colors (00,01..)
cheatoff %1 = turns player %1 cheats off
cheaton %1 = turn player %1 cheats on
unit @ = spawns a unit\item\destructable at issued location
nounit = disables unit drawing
area ## @ = change terrain at issued location to @ with ## size
noarea = disable terrain drawing
destid = shows rawcode of random destructable in region made by reg
music = plays Cool.mp3 if you have imported it into root folder of map
mh %1 = enables (re-enables) maphack for player %1 or you
nomh %1 = disables mh for player %1 or you
str # = set heroes strength to #
agi # = set heroes agility to #
int # = set heroes intelligence to #
rcd = reset ability cooldowns for unit
invis = makes unit invisible
vis = makes unit visible
revive %1 = revive player %1 last killed hero
destroy = removes unit
kill = kills unit
addhp = adds health to unit (item-based)
nofood = disables food usage by unit
food = enables food usage by unit
unitid = shows unit rawcode
itemid # = shows item # rawcode
itemid = shows first item rawcode
float #01 #02 = sets units fly height to #01 at rate #02
stop = pauses unit
resume = resumes unit
heal = heals unit
autoh #01 = automatically heals units to #01% health
range #1 #2 = shows range of #2 around the unit for #1 seconds (usefull to check tower range)
autohoff = clears autoh unit group
attack = plays unit attack animation
dead = plays unit death animation
birth = plays unit birth animation
stand = plays unit stand animation
owner & = sets unit owner to &
size # = sets unit scale to # of normal
vecco#01#02#03#04 = sets unit coloring to #01%, #02%, #03% with #04% transparency
ms # = sets unit movement speed to #
invul = makes unit invulnerable
vul = makes unit vulnerable
pathoff = makes unit ignore terrain pathing, thus moving through anything
pathon = turns on terrain pathing for unit
debuff = removes all spell buffs from unit
charges# #1 = sets charges of item # to #1
additem # = spawns # random items around the unit
add @@@@ # = add ability @ to unit, with level #
adm @list = adds abilities to unit (i.e adm AIsx AIs2 AIva)
remove @ = removes ability @ from unit
spawn @ = spawns unit\item\destructable near the unit or sets research level to 3.
ground @ = sets terrain on entire map to @
spa %1 @ = spawns @ for player %1
spu %1 @list = spawns multiple units for player %1 (i.e spu 00 hfoo nssn)
copy # = creates # copies of unit (not exact copies, just similar units)
# = integer
% = player (2 characters, 00 - 15)
$ = string
& = color (red, blue, ...)
@ = raw code
String codes:
# = |
{ = |cff
} = |r
Player codes:
red
blue
teal
purple
yellow
orange
green
pink
gray
lb
dg
brown
neutral
hostile
Commands:
gold # = adds # gold to you
g %1 # = adds # gold for player %1
lumber # = adds # lumber to you
l %1 # = adds # lumber for player %1
food # = sets your max food to #
f %1 # = sets player %1 max food to #
mana %1 = enables infinite mana for player %1, or for you if not specified
nomana %1 = disables infinite mana for player %1 or you
nocd %1 = disables spell cooldown for player %1, or for you if not specified
cdon %1 = enable spell cooldown for player %1 or you
showkeys = shows your current keybinds
locktrade = disable resource trading
unlocktrade = enable resource trading
lock = locks alliance changes
unlock = unlocks alliance changes
shareall = makes all players share unit control with you
soff = removes all shared unit control changes
z0\x0 = sets alliance aspect on\of from player %1 to %2
zv\xv = shared vision
za\xa = ally
zs\xs = shared control
i.e: zv 01 00 will grant player 0 (red) vision over player 1 (blue) units
share %1 = grants you control over player %1 units
unshare %1 = removes shared control over player %1 units
ally %1 = allies you with player %1
unally %1 = unallies you with player %1
unallyall = unallies you with everyone
allyall = allies you with everyone
setname $ = sets your name to $
sn %1 $ = sets player %1 name to $
setcolor & = sets your color to &
sc %1 & = sets player %1 color to &
imp %1 = your next message will appear to be sent by player %1
imp %1 $ = your next message will appear to be sent by player named $, color of %1
kick %1 $ = kick player %1 with message $ (defeat-based)
quit %1 = quits player %1 to menu without any notice (victory-based)
fast = fastbuild units (cancel\press esc to spawn unit)
nofast = disable fastbuild units
ufast = instant research
noufast = disable instant research
bfast = fastbuild structures (cancel while the structure is being built to finish)
nobfast = disable fastbuild structures
tele %1 = enables Patrol(P) to teleport for player %1 or you
note %1 = disables Patrol(P) to teleport for player %1 or you
hear %1 = enables ultrasound for player %1 or you
nohear %1 = disables ultrasound for player %1 or you
time # = sets current time of day to #
reg $ = create region, right-click two times to define min and max points,
and do $ to entering units (death\explode\color)
disable = disable reg function.
noreplay = disables replay
say######$ = shows a message saying $, of specified color (check out string codes for details)
msg &1 $ = shows a message saying $ to player &1
colors = shows player colors (00,01..)
cheatoff %1 = turns player %1 cheats off
cheaton %1 = turn player %1 cheats on
unit @ = spawns a unit\item\destructable at issued location
nounit = disables unit drawing
area ## @ = change terrain at issued location to @ with ## size
noarea = disable terrain drawing
destid = shows rawcode of random destructable in region made by reg
music = plays Cool.mp3 if you have imported it into root folder of map
mh %1 = enables (re-enables) maphack for player %1 or you
nomh %1 = disables mh for player %1 or you
str # = set heroes strength to #
agi # = set heroes agility to #
int # = set heroes intelligence to #
rcd = reset ability cooldowns for unit
invis = makes unit invisible
vis = makes unit visible
revive %1 = revive player %1 last killed hero
destroy = removes unit
kill = kills unit
addhp = adds health to unit (item-based)
nofood = disables food usage by unit
food = enables food usage by unit
unitid = shows unit rawcode
itemid # = shows item # rawcode
itemid = shows first item rawcode
float #01 #02 = sets units fly height to #01 at rate #02
stop = pauses unit
resume = resumes unit
heal = heals unit
autoh #01 = automatically heals units to #01% health
range #1 #2 = shows range of #2 around the unit for #1 seconds (usefull to check tower range)
autohoff = clears autoh unit group
attack = plays unit attack animation
dead = plays unit death animation
birth = plays unit birth animation
stand = plays unit stand animation
owner & = sets unit owner to &
size # = sets unit scale to # of normal
vecco#01#02#03#04 = sets unit coloring to #01%, #02%, #03% with #04% transparency
ms # = sets unit movement speed to #
invul = makes unit invulnerable
vul = makes unit vulnerable
pathoff = makes unit ignore terrain pathing, thus moving through anything
pathon = turns on terrain pathing for unit
debuff = removes all spell buffs from unit
charges# #1 = sets charges of item # to #1
additem # = spawns # random items around the unit
add @@@@ # = add ability @ to unit, with level #
adm @list = adds abilities to unit (i.e adm AIsx AIs2 AIva)
remove @ = removes ability @ from unit
spawn @ = spawns unit\item\destructable near the unit or sets research level to 3.
ground @ = sets terrain on entire map to @
spa %1 @ = spawns @ for player %1
spu %1 @list = spawns multiple units for player %1 (i.e spu 00 hfoo nssn)
copy # = creates # copies of unit (not exact copies, just similar units)
PS. If you were wondering why it doesn't have a down arrow. My keyboard's missing a down arrow >=