[any cp]Legendary Monsters 9.9h (newest version)

This is where fulfilled requests go. You can make a new thread here if you edit a map and want to share it, such as if you cheat a new map without anybody actually requesting it.

Moderator: Cheaters

jnunez21
Junior Member
Posts: 29
Joined: September 20th, 2010, 12:35 am

[any cp]Legendary Monsters 9.9h (newest version)

Post by jnunez21 »

Map: Legendary Monsters 9.9h

Link: http://www.megaupload.com/?d=TT1ZHNW0

Cheat Hint For single player it allows you to play. Just wanted some kind of CP on it.

Thank to the hackers in advance :D
User avatar
Tassadaritze
Junior Member
Posts: 40
Joined: February 28th, 2009, 9:14 pm
Title: 0.01 posts per day

Re: [any cp]Legendary Monsters 9.9h (newest version)

Post by Tassadaritze »

Here we go, my first one. Tested, have fun! :D
Open Spoiler for Commands.
Spoiler:
-by Tass<space><space> (Activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)

Edit: Doing something with the file, removed right now...
Edit2: Purple Cubes is fixed. Reuploading new file.
Edit3: Save Function enabled, reuploading the file.
You do not have the required permissions to view the files attached to this post.
Last edited by Tassadaritze on October 25th, 2010, 4:43 am, edited 1 time in total.
Spoiler:
Sp il r cont nt is und r constr ction.
jnunez21
Junior Member
Posts: 29
Joined: September 20th, 2010, 12:35 am

Re: [any cp]Legendary Monsters 9.9h (newest version)

Post by jnunez21 »

ty Tassa

the only thing wrong with it is it dont let you save XD but over all great job
User avatar
Tassadaritze
Junior Member
Posts: 40
Joined: February 28th, 2009, 9:14 pm
Title: 0.01 posts per day

Re: [any cp]Legendary Monsters 9.9h (newest version)

Post by Tassadaritze »

jnunez21 wrote:ty Tassa

the only thing wrong with it is it dont let you save XD but over all great job

You didn't tell me about that you want to enable save function, though. Anyway, here you go.
Spoiler:
Sp il r cont nt is und r constr ction.
jnunez21
Junior Member
Posts: 29
Joined: September 20th, 2010, 12:35 am

Re: [any cp]Legendary Monsters 9.9h (newest version)

Post by jnunez21 »

sorry about that im stupid i thought i put it there and thanks alot works great :D
jnunez21
Junior Member
Posts: 29
Joined: September 20th, 2010, 12:35 am

Re: [any cp]Legendary Monsters 9.9h (newest version)

Post by jnunez21 »

oh i had a question i was wondering if there was any way to remove a item that cant be dropped by cmds or something?
GeorgeMots
Crusader
Posts: 4236
Joined: January 27th, 2007, 4:46 pm
Location: Greece, Veria

Re: [any cp]Legendary Monsters 9.9h (newest version)

Post by GeorgeMots »

jnunez21 wrote:oh i had a question i was wondering if there was any way to remove a item that cant be dropped by cmds or something?


Dont double post, that topic is finished once its the fullfilled map has been posted, make a topic about it in the map discussion section.
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
Image
Image

Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this