[JJCP] Shadow Wars 1.4

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Typho
Member
Posts: 59
Joined: October 5th, 2008, 5:19 am

[JJCP] Shadow Wars 1.4

Post by Typho »

Map: Shadow Wars 1.4

Link: http://www.sendspace.com/file/t1bqqp

Cheats: Activator: -CakeBender<space><space>

Description:
Spoiler:
Shadow Wars is a new styled RTS map which revolves around an unique resource and upgrading system. Players convert villagers into zombies, and then can choose to preserve the zombie for a soul (resource) or use souls to upgrade the zombies.

Zombie upgrades are wide in variety and vast in number, 64 different upgrades from 4 different categories: Power, Speed, Dark, and Magic. Higher level upgrades require a mix of researches, I.E. the Dark Ghoul requires 3 Speed, 2 Dark, and 1 Magic.

Each unit is specialized to beat another unit type, adding a Rock, Paper, Scissors effect that any good RTS should have. Though some units may seem powerful, they always have a counter!

Four different base abilities, depending on what base you choose:
- Shadow Rage ripples a powerful wave of energy from your Hero, dealing damage and stunning nearby enemies.
- Plague Ward summons an immobile ward to shoot disease at enemies.
- Drowned Spirit allows your Hero to summon a powerful Revenant ally to fight along side your undead forces.

- Unholy Aura makes your Hero increase the movement speed and life regeneration of nearby friendly units.

Human structures can be captured to bolster your army:
- Arcane Tower turns into Conversion Tower, which automatically converts a nearby village's population into zombies for you.
- Lumber Mill turns into Graveyard, which summons a zombie from a nearby dead corpse every 30 seconds, and generate its own corpses every 75 seconds.
- Guard Tower turns into Spirit Tower, which attack enemy units and bolsters your military dominance score.
- Heavy Guard Tower turns into Ziggurat, which can be upgrade into a powerful defensive structure, the Shadow Tower.
- Town Halls can become a Necropolis, which unlocks end-game tech abilities.

Upgrades to improve your spells of Conversion:
- Devious Conversionist allows you to convert the less helpless humans into zombies, making them much more easy to overcome, and makes Villagers flee from you less often.
- Dark Rituals increases the soul yield from preserving zombie souls, as well as increasing the soul generation of your Tower of Souls.
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GeorgeMots
Crusader
Posts: 4236
Joined: January 27th, 2007, 4:46 pm
Location: Greece, Veria

Re: [JJCP] Shadow Wars 1.4

Post by GeorgeMots »

Enjoy!
Cheats: Activator: -CakeBender<space><space>
Spoiler:
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Displays map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn ####
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by percentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8)
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
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Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this