(JJ's CP) Archer Wars: Legacy 1.3e

This is where fulfilled requests go. You can make a new thread here if you edit a map and want to share it, such as if you cheat a new map without anybody actually requesting it.

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HyperK999999
Old Wrinkly Member
Posts: 250
Joined: September 4th, 2007, 11:33 am

(JJ's CP) Archer Wars: Legacy 1.3e

Post by HyperK999999 »

Map Name: Archer Wars: Legacy 1.3e

Map Description: The struggle for victory to be forever known as a legacy. Twelve adept archers compete alone or in teams to crush their enemies in this last stand. They must use anything at their disposal to protect their Ancient of War and destroy their enemies.

Map Link: http://www.epicwar.com/maps/132484/

Request: I would like JJ's Cheatpack to be added to this map and make the cheat activator codes as -cheatxxx

Thanks in advance to anyone who could do this!


Note: I'm doing this request as exactly as I can from the example shown in the rule for request page.
GeorgeMots
Crusader
Posts: 4236
Joined: January 27th, 2007, 4:46 pm
Location: Greece, Veria

Re: (JJ's CP) Archer Wars: Legacy 1.3e

Post by GeorgeMots »

Here is the map, enjoy..
Spoiler:
-cheatxxx(activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Displays map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn ####
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by percentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8)
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
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http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
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Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
HyperK999999
Old Wrinkly Member
Posts: 250
Joined: September 4th, 2007, 11:33 am

Re: (JJ's CP) Archer Wars: Legacy 1.3e

Post by HyperK999999 »

Long Live GeorgeMots. lol thanx. It would be cool if you can finish my other request that owner123 only did half of it done.
Erain
Newcomer
Posts: 9
Joined: September 4th, 2010, 5:00 pm

Re: (JJ's CP) Archer Wars: Legacy 1.3e

Post by Erain »

Euhm, is there a possibility to re-open this request and just add a simple AI in it for in SP, since it's not a quite popular anymore and if they're making it, it's mostly a team of 2<->6 with only hero nr5 and hero nr 6 vs noobs and people with max hero nr 3 (the sniper) like me, I would love to boost my kills up abit against 11 bots in ffa and perhaps who knows learn another trick or 2 due playing vs bots :P

even if the bots are just selecting starthero and just run around is also good, since I want to beat my few friends again, they rape me with thir fifth hero xD

Gz,
Era1n.
GeorgeMots
Crusader
Posts: 4236
Joined: January 27th, 2007, 4:46 pm
Location: Greece, Veria

Re: (JJ's CP) Archer Wars: Legacy 1.3e

Post by GeorgeMots »

Well this request is over but you are free to create a new one ;)
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
Image
Image

Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
Erain
Newcomer
Posts: 9
Joined: September 4th, 2010, 5:00 pm

Re: (JJ's CP) Archer Wars: Legacy 1.3e

Post by Erain »

Ok, will do GeorgeMots thanks :D