[JJ'CP] final fantasy epic rpg 0.9.2

This is where fulfilled requests go. You can make a new thread here if you edit a map and want to share it, such as if you cheat a new map without anybody actually requesting it.

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yamiess
Newcomer
Posts: 21
Joined: April 25th, 2009, 12:10 am

[JJ'CP] final fantasy epic rpg 0.9.2

Post by yamiess »

Map Name: final fantasy epic rpg 0.9.2

Map Description: it has save/load code like twilight eve

Map Link: http://www.epicwar.com/maps/123208/

Request: I would like you to add JJ's Cheatpack


Thx in advance
Party-Cat
Newcomer
Posts: 17
Joined: May 27th, 2009, 5:23 am

Re: [JJ'CP] final fantasy epic rpg 0.9.2

Post by Party-Cat »

I've cheated it, but it isn't tested since I don't have the time to do so, if it doesn't work get back to me with what went wrong.

Download

Activator is -011000110110100001100101011000010111010001110011

[spoiler="commands"]-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)[/spoiler]
yamiess
Newcomer
Posts: 21
Joined: April 25th, 2009, 12:10 am

Re: [JJ'CP] final fantasy epic rpg 0.9.2

Post by yamiess »

tnx it works
JCaul
Newcomer
Posts: 1
Joined: July 14th, 2010, 6:22 am

Re: [JJ'CP] final fantasy epic rpg 0.9.2

Post by JCaul »

link is dead
please repost
GeorgeMots
Crusader
Posts: 4236
Joined: January 27th, 2007, 4:46 pm
Location: Greece, Veria
Contact:

Re: [JJ'CP] final fantasy epic rpg 0.9.2

Post by GeorgeMots »

http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
Image
Image

Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
helix321
Senior Member
Posts: 139
Joined: September 26th, 2007, 8:54 am
Title: Former maphacker
Location: New South Wales, Australia

Re: [JJ'CP] final fantasy epic rpg 0.9.2

Post by helix321 »

Well.. in that case, what's the item ID of the Omega? I could not find any item codes, and is there an item list for FF epic RPG?
GeorgeMots
Crusader
Posts: 4236
Joined: January 27th, 2007, 4:46 pm
Location: Greece, Veria
Contact:

Re: [JJ'CP] final fantasy epic rpg 0.9.2

Post by GeorgeMots »

There you go, item raw codes.
You do not have the required permissions to view the files attached to this post.
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
Image
Image

Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
helix321
Senior Member
Posts: 139
Joined: September 26th, 2007, 8:54 am
Title: Former maphacker
Location: New South Wales, Australia

Re: [JJ'CP] final fantasy epic rpg 0.9.2

Post by helix321 »

Whoo! thx georgie!!
ike522
Junior Member
Posts: 27
Joined: September 13th, 2009, 1:49 am

Re: [JJ'CP] final fantasy epic rpg 0.9.2

Post by ike522 »

umm btw the maker deleted the proof of omega because he was getting to many complaints but there is an item called proof of ownership which gives 10k to all stats.
GeorgeMots
Crusader
Posts: 4236
Joined: January 27th, 2007, 4:46 pm
Location: Greece, Veria
Contact:

Re: [JJ'CP] final fantasy epic rpg 0.9.2

Post by GeorgeMots »

That is a request, should you wanna talk about the map PM others or create a new topic in the map discussion section.
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
Image
Image

Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
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