[Request] Binders v2.6 : Map Deprotection

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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weirdone2
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Re: [Request] Binders v2.6 : Map Deprotection

Post by weirdone2 »

unnoticable wrote:Hate to ask such questions, but what are the commands for this map?


Their are no cmds it was just made openable and saveable in we.
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colmo
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Re: [Request] Binders v2.6 : Map Deprotection

Post by colmo »

deprotecting doesnt add cheats so there are no commands i just made it so you can open it in we
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Kein92
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Re: [Request] Binders v2.6 : Map Deprotection

Post by Kein92 »

unnoticable wrote:Hate to ask such questions, but what are the commands for this map?


I'll make you some cheats... Which ones do you want?
"If I'm upset, you don't stress
Never forget, that God hasn't finished with me yet
I feel his hand on my brain
When I write rhymes, I go blind, and let the lord do his thang
But am I less holy
Cause I choose to puff a blunt and drink a beer with my homies
Before we find world peace
We gotta find peace and end the war on the streets." -2Pac Shakur
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unnoticable
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Re: [Request] Binders v2.6 : Map Deprotection

Post by unnoticable »

Kein92 wrote:
unnoticable wrote:Hate to ask such questions, but what are the commands for this map?


I'll make you some cheats... Which ones do you want?


gold, invul, lvlup
after playing, i still have no clue what lumber is for....

Thanks.
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colmo
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Re: [Request] Binders v2.6 : Map Deprotection

Post by colmo »

if kein doesnt come back soon and i have some free time ill do it for you
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yodexter18
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Re: [Request] Binders v2.6 : Map Deprotection

Post by yodexter18 »

Oh big colmo :D :lol: ! Could you look at the triggers and put a list of binds here please. I don't understand a s**t from there i'm a bit idiot with the world edit and i'll be very grateful if you could do that
Sorry for my bad english im from Quebec
Shadowz15
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Re: [Request] Binders v2.6 : Map Deprotection

Post by Shadowz15 »

Here is the complete bind list. Hope it does help you.

Level 2 Binds:
Basic Fighter*5 = Militia Commander

Level 4 Binds:
Militia Commander*3 = Secret Spy

Level 5 Binds:
Dire Wolf + Steel Golem = Armored Wolf
Disciple of Fire + Secret Spy = Bat Flame
Knight + Magician = Battlemage
Dire Wolf + Mystical Eye = Big Bear
Horse + Steel Golem = Bird Man
Disciple of Fire + Hazardous Chemical = Burning Spill
Horse + Knight = Cavalry
Mystical Eye + Sea Lord = Chaos Crab
Dire Wolf + Knight = Chaos Knight
Horse + Magician = Conjuror
Hazardous Chemical + Steel Golem = Deformed Golem
Dire Wolf + Magician = Druid
Horse + Marine = Dyrad
Magician + Marine = Electric Mage
Mystical Eye + Secret Spy = Elemental Revenant
Knight + Secret Spy = Elite Knight
Mystical Eye*3 = Eye of Chaos
Disciple of Fire + Knight = Fighter of the Flame
Disciple of Fire + Dire Wolf = Fire Seer
Disciple of Fire + Horse = Flame Cavalry
Disciple of Fire + Steel Golem = Flaming Golem
Sea Lord + Steel Golem = Giant Jungle Beast
Hazardous Chemical + Sea Lord = Hydra
Hazardous Chemical + Marine = Hydralisk
Hazardous Chemical + Secret Spy = Infected Drake
Magician + Mystical Eye = Mage of the Wilds
Disciple of Fire + Magician = Magical Fire Breathing Dragon
Horse + Mystical Eye = Magical Sheep
Magician + Steel Golem = Mana Golem
Knight + Marine = Mechanical Knight
Hazardous Chemical + Horse = Mutant Horse
Marine + Sea Lord = Naga Archer
Knight + Sea Lord = Naga Myrmidon
Hazardous Chemical + Magician = Necromancer
Dire Wolf + Marine = Night Rider
Mystical Eye + Steel Golem = Plated Ogre
Disciple of Fire + Mystical Eye = Projectile of the Sun
Marine + Steel Golem = Rock Blaster
Dire Wolf + Horse = Satyr
Horse + Sea Lord = Sea Horse
Dire Wolf + Sea Lord = Sea Wolf
Marine + Mystical Eye = Siege Tank
Magician + Sea Lord = Siren
Hazardous Chemical + Knight = Skeletal Knight
Dire Wolf + Secret Spy = Skink
Disciple of Fire + Sea Lord = Steam Being
Knight + Steel Golem = Stone Man
Magician + Secret Spy = Strange Magician
Disciple of Fire + Marine = Terran Firebat
Hazardous Chemical + Mystical Eye = The Forgotten One
Knight + Mystical Eye = Warrior of the Wilds
Marine + Secret Spy = Wyvern
Dire Wolf + Hazardous Chemical = Zergling

Level 6 Binds:
Necromancer + Secret Spy = Banshee
Dyrad + Satyr = Cow Man
Chaos Knight + Skeletal Knight = Death Knight
Elemental Revenant + Skeletal Knight = Death Revenant
Magical Sheep*2 + Secret Spy = Denjira - Master of Sheep
Druid + Hydralisk = Draenei Magician
Druid + Elemental Revenant = Earth Revenant
Battlemage + Stone Man = Elite Warrior
Terran Firebat + Rock Blaster = Fire Truck
Elemental Revenant + Flaming Golem = Flame Revenant
Burning Spill + Sea Wolf = Flaming Makrura
Mage of the Wilds + Warrior of the Wilds = Force of Nature
Deformed Golem + Electric Mage = Frankenstein
Giant Jungle Beast + Hydra = Giant Spider
Satyr + Secret Spy = Gryphon
Cavalry + Warrior of the Wilds = Holy Knight
Infected Drake + Wyvern = Infected Wyvern
Terran Firebat + Zergling = Infested Terran
Magical Sheep*2 + Mutant Horse = Kirby64
Mana Golem + Necromancer = Lich
Conjuror + Skink = Magical Lizard
Chaos Crab + Siege Tank = Mechanical Mammoth
Naga Archer + Naga Myrmidon = Naga Lord
Night Rider + Secret Spy = Night Shadow
Electric Mage + Plated Ogre = Ogre Rider
Bat Flame + Bird Man = Pyromancer Wyvern
Mechanical Knight + Sea Horse = Rusty Machinery
Big Bear + Mystical Eye = Sand Beast
Elemental Revenant + Sea Horse = Sea Revenant
Elite Knight + Infected Drake = Skeletal Warrior
Magical Fire Breathing Dragon + Mystical Eye = Sky Dragon
Dyrad + Secret Spy = Spirit of Nature
Electric Mage + Elemental Revenant = Storm Revenant
Dyrad + Giant Jungle Beast = Troll
Armored Wolf + Steam Being = Tuskarr Zombie
Plated Ogre*2 = Two-Headed Ogre
Elemantal Revenant + Siren = Undead Siren
Fire Seer + Strange Magician = Warlock
Hydralisk + The Forgotten One = Zerg Cerebrate

Level 7 Binds:
Gryphon + Pyromancer Wyvern = Burning Royal Bird
Eye of Chaos + Troll = Crazy Voodoo Troll
Elite Warrior + Mechanical Mammoth = Destroyer Magnataur
Fire Truck + Rusty Machinery = Doom Tank
Projectile of the Sun + Fighter of the Flame + Flame Cavalry = Flame Lord
Tuskarr Zombie + Warlock = Hell Walker
Eye of Chaos + Magical Fire Breathing Dragon = Lord of Destruction
Flaming Makrura + Ogre Rider = Magnificant
Eye of Chaos + Flaming Golem = Master of Pain
Force of Nature + Spirit of Nature = Nature
Eye of Chaos + Necromancer = Queen of Torment
Magical Lizard + Sand Beast = Sand Devorour
Troll + Undead Siren = Spirit of Doom
Death Knight + Holy Knight = Supreme Knight
Frankenstein + Holy Knight = The Incredible Hulk
Banshee + Skeletal Warrior = Undead Guardian
Infected Wyvern + Sky Dragon = Undead Lord of Dragon
Draenei Magician + Lich = Underworld Conjuror
Banshee + Night Shadow = Vengeance

Level 8 Binds:
Giant Spider + Lich = Crypt Lord
Master of Pain + Vengeance = Demon Lord
Cow Man + Two-Headed Ogre = Milka Revenge

Level 10 Binds:
Hydralisk + Infested Terran*2 + Zerg Cerebrate + Zergling = The Overmind

Level 11 Binds:
Lord of Destruction + Master of Pain + Queen of Torment = Blue_fir3 the Uber

Level 12 Binds:
Death Revenant + Earth Revenant + Flame Revenant + Sea Revenant + Storm Revenant = Mask of the Element
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colmo
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Re: [Request] Binders v2.6 : Map Deprotection

Post by colmo »

srry im having troubles with my map i made Vampirism Darkness by me so i wont have the time too do this for a while but hopefully kein or some1 else will

very sorry :(

calling me big makes me feel different just call me colmo please 8)
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yodexter18
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Re: [Request] Binders v2.6 : Map Deprotection

Post by yodexter18 »

colmo wrote:srry im having troubles with my map i made Vampirism Darkness by me so i wont have the time too do this for a while but hopefully kein or some1 else will

very sorry :(

calling me big makes me feel different just call me colmo please 8)


lol i exagerated a bit with the words sorry :) someone already posted the list anyways thanks for deprotecting it
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colmo
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Re: [Request] Binders v2.6 : Map Deprotection

Post by colmo »

But i just got some freed up time so ill take a crack at it :D


EDIT: lol im a n00b at cheating cause ive mainly just done deprotceting up till now

i extracted the .j to jasscraft put in dekars extended aero jass pack and i cant figure out how to put the .j back into the map o.o

EDIT 2: i figured it out

here you go http://files.wc3edit.net/secure/files/C ... 0colmo.w3x

i didnt test it so get back to me if it doesnt work here are the commands
"-cheated by wc3edit.net" activates the cheats
-additem x
-mp x
-hp x
-gold x
-lumber x
-lvl x
-xp x
-str x
-agi x
-int x
-ms x
-kill
-invul
-vul
-pathoff
-pathon
-nocd
-cdon
-mana
-nomana
x = add amount here!

EDIT: tested it and it works
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