[JJ's CP+SP Enabled]invalid Master RPG v0.56b

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Juudai-Panda
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Posts: 3
Joined: June 24th, 2009, 7:34 am

[JJ's CP+SP Enabled]invalid Master RPG v0.56b

Post by Juudai-Panda »

Map Name: invalid Master RPG v0.56b

Map Description: You play the role of a invalid Master in a town of a volk which live close to the nature. There you get the mission to train your own team of Monsters to help them cleaning the country from the Darkness.

Map Link: http://www.hiveworkshop.com/forums/maps ... 0%26t%3D55

Request: I would like JJ's CP to be added and Single Player to be enabled.

Compatibility: I would like it to be compatible with 1.24.2.6378

Thank you for spending the time to do this.

Edit: The map was updated, so I'll be changing the request to v0.56b

Edit 2: Found out how to get the items' object data, so no need for that.
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Last edited by Juudai-Panda on January 10th, 2010, 8:24 am, edited 2 times in total.
SuperCoke.
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Posts: 13
Joined: February 14th, 2009, 4:59 am

Re: [JJ's CP+SP Enabled+Object Data]invalid Master RPG v0.55b

Post by SuperCoke. »

FAIL PANDA IS FAIL

:3
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Lanaya
Banned-To-Be
Posts: 1378
Joined: July 28th, 2008, 6:28 pm
Title: Administrator

Re: [JJ's CP+SP Enabled]invalid Master RPG v0.56b

Post by Lanaya »

Map: http://www.mediafire.com/?dgzrzmn3hgz
Activator: -Lanaya<space><space>
JJ cp & Sp enabled
Tested
Enjoy H4X0R1NG :twisted:
Commandslist:
Spoiler:
-Lanaya<space><space> (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Displays map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn ####
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)

Go to hell robbepop!

P.S. FAIL SUPERCOKE IS FAIL
Spam again and warned.
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subma
Member
Posts: 95
Joined: October 19th, 2009, 6:47 am

Re: [JJ's CP+SP Enabled]invalid Master RPG v0.56b

Post by subma »

Lanaya wrote:Map: http://www.mediafire.com/?dgzrzmn3hgz
Activator: -Lanaya<space><space>
JJ cp & Sp enabled
Tested
Enjoy H4X0R1NG :twisted:
Commandslist:
Spoiler:
-Lanaya<space><space> (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Displays map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn ####
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)

Go to hell robbepop!

P.S. FAIL SUPERCOKE IS FAIL
Spam again and warned.






WOW! Thanks!
redSasuke597
Member
Posts: 59
Joined: December 21st, 2009, 7:11 pm
Title: Mini-Hacker

Re: [JJ's CP+SP Enabled]invalid Master RPG v0.56b

Post by redSasuke597 »

Anyone knows Rawcode for some good level 30 items ?? for the monsters
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kiwwi93
Junior Member
Posts: 45
Joined: July 27th, 2009, 7:35 am
Location: WA, USA

Re: [JJ's CP+SP Enabled]invalid Master RPG v0.56b

Post by kiwwi93 »

I01B - striking axe: 35 attack
I017 - mana blade: 25 attack 100 mana
I01D - flaming saber: 15 attack, 30% attack speed, 20% crit
I01C - dragon armour: 10 armour, 10 str, 30% spikearmour, 5 hp regen
I01E - leather sneakers: 100+ movement speed, 75 hp, 25% attack speed
I01I - Basher: 20% bash, 15 damage, 100 hp
I01K - power keys: all stats 18

theres tons more, but those are a few i found to be pretty nice
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Scorpion508
Newcomer
Posts: 1
Joined: February 27th, 2010, 1:16 pm

Re: [JJ's CP+SP Enabled]invalid Master RPG v0.56b

Post by Scorpion508 »

any1 knows how to get tier 4 invalid witouth fusing?
dothackking
Newcomer
Posts: 21
Joined: October 22nd, 2009, 12:02 pm

Re: [JJ's CP+SP Enabled]invalid Master RPG v0.56b

Post by dothackking »

I can't even figure out how to get my invalid to leave the city with me.
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