how to know what variables used on skills.?

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qweasd011
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Re: how to know what variables used on skills.?

Post by qweasd011 »

Possible,
Can you show us the whole JASS Code of Mr.Treant?
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Hillo
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Re: how to know what variables used on skills.?

Post by Hillo »

htmlmaster wrote:ok i will

Edited:

i found mr. treant..

1214344551

but what should i do with it?

i try finding something that has connection with it.. set C20[14]

i can find heroes, but cant find abilities


how can i edit ability damages? if i can't find them..


Edited:

can i edit the damage in abilities.txt? how to import it back again after i extracted it?


Editing heroes will just make the map desync. Search for some abilities that can be adjusted (like Rupture or Torrent).
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htmlmaster
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Re: how to know what variables used on skills.?

Post by htmlmaster »

its possible? then what program/software can i use?

if theres an extractor, there could be an importer..

..

dont know if i copied it right but im pretty sure that this part of the code is for treant rooftrellen


set C20[14]=1214344551
set CV0[14]=1747989571
set C30[14]=1848654150
set CZ0[14]="ReplaceableTextures\\CommandButtons\\BTNTreant.blp"
call CCI(C20[14],"stand 3")
call C7I(C20[14],0.72,CV0[14])
set CJ0[i]="Thanks to his high base damage and survivability, Rooftrellen can usually obtain high-tier damage or caster items depending on the needs of the team."
set CK0[i]="Living armor adds significant defensive bonuses to an allied unit. It can even be cast on buildings to make them more resilient and provide regeneration."
set CL0[i]="Nature's Guise is more than an escape tool, it can be used offensively as well. Use it to position allies and yourself near trees before surprising the enemy."
set CM0[i]="Use Eyes in the Forest whenever you can to gain vision of key locations such as the rune spots, neutral creep camps and Roshan."
set CN0[i]="Enemies under the effect of Overgrowth can still use spells and items, so make sure your team acts quickly while enemies remain immobilized."
set i=i+1



and there's another below

....

set CA0[6]=1214344551

...

and another

set CG0[23]=1214344551



that is based on the integer manager i used..

but if i use integer manager on a skill code then search for it on the jass, cant found anything.
initialD wrote:He has got 2 characteristic on one mind. Some kind of mentally illness.


isomania wrote:
initialD wrote:
isomania wrote::1st- i tpye "-orge<space><space>" not includingthe space i type
then i type "-orge 4" and "-(orge) 4"doesn't activate it


zzzz.. MAN. ogre is not orge. orge is not ogre
so just watch your spellings.
wtf?

oohk will try again ... TQ
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Hillo
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Re: how to know what variables used on skills.?

Post by Hillo »

That's just part of the -tips system that checks which hero you have and displays the tips for that hero only...

Stick to abilities, you can't edit heroes (well you can but it will always desync).
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htmlmaster
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Re: how to know what variables used on skills.?

Post by htmlmaster »

if abilities.txt is editable, can i import it back?

if i import it back, will it really affect the skills?


if it can affect skills, will it only affect me or also my opponents?
initialD wrote:He has got 2 characteristic on one mind. Some kind of mentally illness.


isomania wrote:
initialD wrote:
isomania wrote::1st- i tpye "-orge<space><space>" not includingthe space i type
then i type "-orge 4" and "-(orge) 4"doesn't activate it


zzzz.. MAN. ogre is not orge. orge is not ogre
so just watch your spellings.
wtf?

oohk will try again ... TQ
LOL
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qweasd011
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Re: how to know what variables used on skills.?

Post by qweasd011 »

htmlmaster wrote:if abilities.txt is editable, can i import it back?

if i import it back, will it really affect the skills?


if it can affect skills, will it only affect me or also my opponents?


As far as I know, I think Yes (Maybe) cause I don't really edit abilities, you can try it, You can import it back Using MPQMaster or Ladik's MPQ Editor. If its corrupted guess not if you know how to uncorrupt it then Yes. Just go try out of yourself see what happens, if there's reply back.
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Hillo
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Re: how to know what variables used on skills.?

Post by Hillo »

htmlmaster wrote:if abilities.txt is editable, can i import it back?

if i import it back, will it really affect the skills?


if it can affect skills, will it only affect me or also my opponents?


Sigh... Abilities.txt is just a dump of the abilities data IT DOESN'T AFFECT THE MAP AT ALL. The only changes you can do is in war3map.j...
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Senethior459
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Re: how to know what variables used on skills.?

Post by Senethior459 »

You could extract the war3map.w3a, import it into a blank map in WE, save, extract it, and insert it back into the original map. Depending on the map, you might need to also extract the war3map.j and then war3map.wts to have it work properly...
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htmlmaster
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Re: how to know what variables used on skills.?

Post by htmlmaster »

ok i'll try that tomorrow, don't have extra time and energy for that today..


Edited:

oopps,, sorry now i have..

i take your advice sir.

but after i import in object editor the .w3a file, what should i do?

cause you've said that save it and then extract, import it back to original map..

i done that..

nothing happens..


and then i decided to repeat but this time, i edit after i import in WE..

i edit storm bolt there, the mana cost..

then doing the same thing..

then after that, nothing happens..

cooldown is back to 14 when i play..


sir thanks for helping.. and thanks for your patience,
initialD wrote:He has got 2 characteristic on one mind. Some kind of mentally illness.


isomania wrote:
initialD wrote:
isomania wrote::1st- i tpye "-orge<space><space>" not includingthe space i type
then i type "-orge 4" and "-(orge) 4"doesn't activate it


zzzz.. MAN. ogre is not orge. orge is not ogre
so just watch your spellings.
wtf?

oohk will try again ... TQ
LOL
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Hillo
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Location: Finland

Re: how to know what variables used on skills.?

Post by Hillo »

Senethior459 wrote:You could extract the war3map.w3a, import it into a blank map in WE, save, extract it, and insert it back into the original map. Depending on the map, you might need to also extract the war3map.j and then war3map.wts to have it work properly...


He wants to make a collided map so this would just make it desync.

EDIT: And DotA is Widgetised.
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