[JJ's CP] The Plague 2 Infected Isles

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VegnagunMech
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Posts: 61
Joined: June 26th, 2007, 4:51 pm

[JJ's CP] The Plague 2 Infected Isles

Post by VegnagunMech »

Map Name: The Plague 2 Infected Isles

Map Summary:The kingdoms of man are falling. Millions are dead and little hope of survival remains. The
Southern and Northern kingdoms have all fallen to the hordes of undead. Few true heroes
remain but the those who made it lead the bealeagured survivors in a desperate struggle for survival. The Border Guard, Human Alliance, and the Palonians are the only races left in substantial enough amounts to put up a decent fight. All attempts of trying to retake ground, due to massive casualties, have been completely abandoned. The survivors flee to the islands in search of a safe haven from the havoc and death of the undead. With all three races combining forces, could this be enough to halt the undead advance and save the hope of humanity. You decide.

Map Link: http://www.hiveworkshop.com/forums/maps ... 26page%3D2

Request: I would like you to add JJ's CP in the map and make the activator -VegnagunMech(Space)(Space).

Thanks to anyone who can help. :D
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iLawlx
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Re: [JJ's CP] The Plague 2 Infected Isles

Post by iLawlx »

Done. Tested and works.
Spoiler:
-VegnagunMech<space><space>
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)


A feed would be greatly appreciated ^_^
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Fulfilled Requests : IIIIII||||||||||||||||||| 6/25
Back from a year of no WCIII. It was HELL!
VegnagunMech
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Posts: 61
Joined: June 26th, 2007, 4:51 pm

Re: [JJ's CP] The Plague 2 Infected Isles

Post by VegnagunMech »

Ty very very much. :D
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iLawlx
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Posts: 9
Joined: September 12th, 2009, 7:09 pm
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Re: [JJ's CP] The Plague 2 Infected Isles

Post by iLawlx »

Np ;-)
Fulfilled Requests : IIIIII||||||||||||||||||| 6/25
Back from a year of no WCIII. It was HELL!