[JJ's cp+Single Player] Zombie Arrival v0,95 beta

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[JJ's cp+Single Player] Zombie Arrival v0,95 beta

Postby Ninja_Duels » September 23rd, 2009, 12:09 pm

Map Name: Zombie Arrival v0,95e beta

Map Description: You are a Marine and you have to protect the Gerneral by killing all the Zombies.

Map Link: http://epicwar.com/maps/111006/

Request: I would like you to add JJ's Cheatpack to this map, and make it possible to play in single player.

Compatibility: The map works on the newest patch 1.24.

Edit: When i try to play in single player, there just came a deffeat message named "you can´t play alone, sry!"
Last edited by Ninja_Duels on September 24th, 2009, 9:16 pm, edited 1 time in total.
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Re: [JJ's cp+Single Player] Zombie Arrival v0,95 beta

Postby matchai » September 23rd, 2009, 1:14 pm

Please edit your first post and describe what happens when you try to play singleplayer...
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Re: [JJ's cp+Single Player] Zombie Arrival v0,95 beta

Postby Bartimaeus » September 26th, 2009, 1:51 am

JJ's CP, singleplayer enabled, -hillohax as activator.

http://www.mediafire.com/?jgyyv5d12w5 (Broken)
Last edited by weirdone2 on October 8th, 2009, 6:33 pm, edited 1 time in total.
Reason: Broken Link
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Re: [JJ's cp+Single Player] Zombie Arrival v0,95 beta

Postby dDemoneEvil » September 26th, 2009, 6:16 am

Command List:
Spoiler:
-hillohax (activates cheats!)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Displays map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn ####
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
Image
Spoiler for "The result if you double posted!":
Image
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Re: [JJ's cp+Single Player] Zombie Arrival v0,95 beta

Postby Ninja_Duels » October 3rd, 2009, 10:13 pm

Bartimaeus wrote:JJ's CP, singleplayer enabled, -hillohax as activator.

http://www.mediafire.com/?jgyyv5d12w5


I am so sry, my computer has been shot down for some time.
The link does not work anymore, can you please make me a new file.
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Re: [JJ's cp+Single Player] Zombie Arrival v0,95 beta

Postby jaydom » October 8th, 2009, 4:33 am

mirror please!
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