[JJ's]Dark Invasion 2 v2.13b

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MagicalClam
Junior Member
Posts: 26
Joined: January 14th, 2009, 7:35 am
Title: Curse you anti-cheat

[JJ's]Dark Invasion 2 v2.13b

Post by MagicalClam »

Dark Invasion II v2.13b

Request; I would like working -gold, -lumber, -autoh, and -mana commands, that is all, if you decide to make anything else work, I would appreciate it, but only those. If anything, just -gold and -lumber.
alex42
Newcomer
Posts: 18
Joined: July 2nd, 2009, 9:51 pm

Re: [JJ's]Dark Invasion 2 v2.13b

Post by alex42 »

i would like to say that ive got gold and lumber to work but ive got to sleep now but tommore il remove the hp and mana anti cheat systems(good thing they are very easy to remove). hope you can wait, ot if your lucky a other person will do it for you.
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MagicalClam
Junior Member
Posts: 26
Joined: January 14th, 2009, 7:35 am
Title: Curse you anti-cheat

Re: [JJ's]Dark Invasion 2 v2.13b

Post by MagicalClam »

I tried hosting it myself, then adding a fake player, then editing the gold/lumber values with a memory editor, said I was trying to save a cheated character, make sure it can save.
alex42
Newcomer
Posts: 18
Joined: July 2nd, 2009, 9:51 pm

Re: [JJ's]Dark Invasion 2 v2.13b

Post by alex42 »

hmmm ok well gold lumber hp and autoh work(and other stuff like unit id and spawn(but dont think level and stuff like that work). i couldnt get to test if mana worked or not since it dindt budge from what it started of with.... um ok only one small(mabye big dont really know)bug the units dont display their names when you hold the cursor over them but they do display names when you click them. saving does work intrestingly enoung seems also to work as single player :). Activator is as normal cheats<space><space>
Enjoy

And if you have any problems yust post and il try to fix it

and a list of commands
Spoiler:
-cheats<space><space>
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
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MagicalClam
Junior Member
Posts: 26
Joined: January 14th, 2009, 7:35 am
Title: Curse you anti-cheat

Re: [JJ's]Dark Invasion 2 v2.13b

Post by MagicalClam »

No problems as of yet, did you make it so that whenever you kill something you instantly gain the maximum skill pints (lumber) possible? (Which was 1,000 I think.) Or am I encountering a bug?
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dDemoneEvil
Old Wrinkly Member
Posts: 200
Joined: September 15th, 2009, 7:20 am

Re: [JJ's]Dark Invasion 2 v2.13b

Post by dDemoneEvil »

Maybe his is not working well, but i cheated one. With -gold/-lumber/-xp/-spawn/-del and -kill. Take a look:

fulfilled-requests-f75/dark-invasion-2-13b-t14114.html
Image
[spoiler="The result if you double posted!"]Image[/spoiler]
alex42
Newcomer
Posts: 18
Joined: July 2nd, 2009, 9:51 pm

Re: [JJ's]Dark Invasion 2 v2.13b

Post by alex42 »

Your promoting your thing thats aginst the fufilling rules and no i just added the jj cp and removed some anti cheat. oh yeah and i do find it quite annoying that you posr the mine deosent work and use yours.
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dDemoneEvil
Old Wrinkly Member
Posts: 200
Joined: September 15th, 2009, 7:20 am

Re: [JJ's]Dark Invasion 2 v2.13b

Post by dDemoneEvil »

What's the meaning of 'Maybe'?
Image
[spoiler="The result if you double posted!"]Image[/spoiler]
alex42
Newcomer
Posts: 18
Joined: July 2nd, 2009, 9:51 pm

Re: [JJ's]Dark Invasion 2 v2.13b

Post by alex42 »

it is still very mean inded i think. but i gueess wth, you yust take all the credit... :ayeaye:
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dDemoneEvil
Old Wrinkly Member
Posts: 200
Joined: September 15th, 2009, 7:20 am

Re: [JJ's]Dark Invasion 2 v2.13b

Post by dDemoneEvil »

Image
[spoiler="The result if you double posted!"]Image[/spoiler]