Legendary Monsters 9.4

This is where fulfilled requests go. You can make a new thread here if you edit a map and want to share it, such as if you cheat a new map without anybody actually requesting it.

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item9
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Posts: 11
Joined: June 30th, 2009, 2:54 am
Location: OHIO

Legendary Monsters 9.4

Post by item9 »

map : Legendary Monsters 9.4

link : http://epicwar.com/maps/109106/

cheats: JJs+CP, SP

cheat help: SP will not let you save so :P
shadowKL
Newcomer
Posts: 2
Joined: January 28th, 2009, 6:09 am

Re: Legendary Monsters 9.4

Post by shadowKL »

lol. now all of a sudden swg comes back and stops reading so much book about this old predsident wanna be and actually doing us a "huge" favor... Now wheres that legendary dungeon map he promised to make? up in the air?
No-sense
Old Wrinkly Member
Posts: 291
Joined: August 15th, 2009, 9:22 am
Title: senseR - No. 1

Re: Legendary Monsters 9.4

Post by No-sense »

JJ's CP + SP
Activator = -007<SPACEBAR><SPACEBAR>
Spoiler:
(activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## [name] (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## [message]
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg [kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown] (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act [activator] (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
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wonderarceus
Newcomer
Posts: 7
Joined: July 21st, 2009, 5:52 am

Re: Legendary Monsters 9.4

Post by wonderarceus »

uum could you look for two item ids? pls i need Master Key and the Item transforms you into Master Crafter pls anyone tell me :P
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Syre
Forum Staff
Posts: 506
Joined: November 17th, 2008, 3:49 pm

Re: Legendary Monsters 9.4

Post by Syre »

I052 is for the Master Key, however ive never played this before so getting the other item without a name to look for is a bit difficult. Ill keep looking.
Image
wonderarceus
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Posts: 7
Joined: July 21st, 2009, 5:52 am

Re: Legendary Monsters 9.4

Post by wonderarceus »

thx man :D uum and how to let a item spawn? could you tell me pls :) :?:
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Syre
Forum Staff
Posts: 506
Joined: November 17th, 2008, 3:49 pm

Re: Legendary Monsters 9.4

Post by Syre »

Pretty sure you just say -spawn (id) so.. -spawn I052 Im not sure if the 0 is a zero or not..try both.
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wonderarceus
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Posts: 7
Joined: July 21st, 2009, 5:52 am

Re: Legendary Monsters 9.4

Post by wonderarceus »

hehe no i thought I is 1 ^^ could you give me Item List?
Moriachik
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Posts: 1
Joined: May 29th, 2009, 10:05 pm

Re: Legendary Monsters 9.4

Post by Moriachik »

I was so bored last night, I decided to put in every single code and write it down...
Here ya go, took me all night but I finished it ;)
It should have everything you asked for!!
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shadowKL
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Posts: 2
Joined: January 28th, 2009, 6:09 am

Re: Legendary Monsters 9.4

Post by shadowKL »

Are you that hardcore?
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