United Warcraft 3 map hacking!
Message |
Post subject: How to edit reforged map to old map Posted: April 24th, 2024, 12:15 pm |
|
|
Top |
|
Post subject: [NZCP] Xnd Hero Siege 1.45 Posted: April 22nd, 2024, 8:02 pm |
|
|
Top |
|
Post subject: [JJCP] Custom Hero Survival Final 5.5 Posted: April 22nd, 2024, 8:50 am |
|
|
Top |
|
Post subject: [NZCP+SP] 300 Spartans Ressurected 2.09q Posted: April 21st, 2024, 9:48 pm |
|
|
Top |
|
Post subject: [NZCP+SP] Fish RPG 0.469 Posted: April 21st, 2024, 4:08 pm |
|
|
Top |
|
Post subject: [NZCP+ED] Arteia RPG 2.6 Posted: April 21st, 2024, 8:41 am |
|
|
Top |
|
Post subject: Is it possible to convert an MDX model into hexadecimal code Posted: April 19th, 2024, 8:43 pm |
|
I recently cracked a map which was encrypted. The file extensions inside the map were all changed to xxx. I used an MPQ editor to scan the file names and extracted some models from it. However, these models couldn't be opened by War3ModelEditor; it indicated they were not MDX files. When I opened them with Notepad, I found that these models were actually a large amount of hexadecimal strings. Then I also found a strange ...
Read more : Is it possible to convert an MDX model into hexadecimal code | Views : 122 | Replies : 3 | Forum : Map Editing
|
|
Top |
|
Post subject: [NZCP+SP+FV] The World RPG 0.65c ENG Posted: April 19th, 2024, 8:15 pm |
|
|
Top |
|
Post subject: [NZCP+SP] Gaias ORPG v1_2E5 Posted: April 19th, 2024, 1:00 am |
|
|
Top |
|
Post subject: [NZCP+SP] The Black Road RPG v1.39b10 Posted: April 19th, 2024, 12:56 am |
|
|
Top |
|
|
Last 10 active topics
|