Post subject: Is it possible to convert an MDX model into hexadecimal code
Posted: Yesterday, 8:43 pm
I recently cracked a map which was encrypted. The file extensions inside the map were all changed to xxx. I used an MPQ editor to scan the file names and extracted some models from it. However, these models couldn't be opened by War3ModelEditor; it indicated they were not MDX files. When I opened them with Notepad, I found that these models were actually a large amount of hexadecimal strings. Then I also found a strange ...
Hello, I've been noticing next to no activity on the fulfilled map section for over a month now and some of the mods have been removing the maps from the fulfilled section. So are they shutting down this site?
Good day, I was about to cheat a certain map but the problem is I cannot replace my edited War3map.j file to MPQEditor because I think the map is protected. Anybody knows how to bypass protected maps?
Post subject: [SP + NZCP + CA] Zombie Defense 0.24w
Posted: March 25th, 2024, 1:51 am
Activator: .hmmge<space><space> Request: Enable SP with NZCP and custom activator. Language: English Map Link :I've attached the map file, but can also be found at https://maps.w3reforged.com/maps/categories/castle-defense/Zombie%20Defense%20by%20Eejin%20%26%20Frotty Extra info: When you start map alone it says at the beginning "Warning: progress will not be saved in single player mode". After playing for some time in SP with some cheats active (fast build/god mode/gold&lumber cheats you get a popup with Restart/Reduce Difficulty/Load Game/Quit Campaign.