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PostPosted: August 1st, 2008, 2:26 am 
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I tried to deprotect maps with xDEP but i cant open the deped maps, WeRandomSetGroup Error -.- ...

The weird thing is that, i deped a lot of maps, an example, footmen frenzy 4.2 in the pst, i deped it and it was openable in the WE but now, i deprotect the same map and it throws me that error. same with a LOT OF MAPS! WTH IS HAPPENING!? 1.22 patch screwed something up? XD i redled the xdep but its the same result ... so i think the ychanged something i nthe WE in patch 1.22 ... Suggestions?


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PostPosted: August 1st, 2008, 4:26 am 
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In this case the problem is with "WERandomGroupSet (.?AUERandomGroupSet@@)". Keyword: Group. This indicates the problem is with the war3map.w3i file. This is the file that deals with the map info and player grouping / forces.
So, how do you fix? There is more than one way, but the easiest way is to just overwrite the .w3i file. Open the map with the MPQ master, go to 'Operations > Add file(s)...' and add a blank war3map.w3i file.Close MPQ master and you should be all set to open the map in the World Editor.

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PostPosted: August 1st, 2008, 10:08 am 
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Great fix Shamanno, I didnt know that myself. If I recall, there was a post with various errors and solutions, and I dont think this was listed within. Maybe a sticky should be assembled again with an updated error list.

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PostPosted: August 1st, 2008, 12:25 pm 
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I red it long ago in the readme of Deprotect...
But yeah maybe we should add it to some sticky.

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PostPosted: August 2nd, 2008, 2:55 am 
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'blank' as in 0 bytes or a default one?

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PostPosted: August 2nd, 2008, 3:36 am 
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default ones

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PostPosted: August 15th, 2008, 5:01 pm 
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How do you create a blank war3map.w3i file?

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Spoiler:
Luciferianism wrote:
BlueBean wrote:
Luciferianism wrote:
Guess what? JASS still looks the same.


LOL Luciferianism, good one. Sorry Luciferianism, i thought it was going to have a message or something when in SP mode. But it turns out it will auto pause, thanks Luciferianism, taught me something there.


Auto-Pause?
Are you high?!?!

Code:
call ForForce(bj_FORCE_ALL_PLAYERS,function ZX)

Well, let's look at function ZX...

Code:
function ZX takes nothing returns nothing
call CustomDefeatBJ(GetEnumPlayer(),"혼자서는 안되요 ^^")


Wait, let's look at LITTLE closer...

Code:
CustomDefeatBJ


Idk about you, but that looks like it might uh... oh idk... defeat the player?


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PostPosted: August 15th, 2008, 7:35 pm 
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Thanks Shamanno1,it work :D


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PostPosted: August 15th, 2008, 9:03 pm 
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FurryMoogle wrote:
How do you create a blank war3map.w3i file?

actually you can take any you like... (though you shouldn't take a corrupted one of another protected map ;))

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PostPosted: August 15th, 2008, 10:19 pm 
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Add this file
Attachment:
war3map.rar


You do not have the required permissions to view the files attached to this post.


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