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 Post subject: Re: [Guide] How to insert a cheatpack (By: JJ2197)
PostPosted: December 28th, 2008, 7:18 pm 
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you open MPQMaster and put the new blah.j into the blah.w3x by right clicking in the MPQ and clicking add file, then choose blah.j

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 Post subject: Re: [Guide] How to insert a cheatpack (By: JJ2197)
PostPosted: December 28th, 2008, 11:32 pm 
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sethyboy0, there's commands in JJ's cheatpack for that. Just cheat the map and use the -ally and -unally commands.

After you save the edited .j file, open the map in MPQMaster, right click on the old .j, choose Delete, confirm Yes if a message pops up, right click in the window, choose Add File..., find the .j you edited, and choose to add it. Then, go to the top, choose Tools, and then Compact(Flush). Then you're done.

[edit] I just clicked Reply again by accident, and I noticed something. Why is matchai's post not showing up? If I hit reply, then I can see that matchai posted something, after JJ but before me. Yet it's not appearing on the topic.

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 Post subject: Re: [Guide] How to insert a cheatpack (By: JJ2197)
PostPosted: December 29th, 2008, 6:11 am 
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.. this is the steps i did

1 xdep- deprotecting it
2 i opened MPQ master.. then extract. the file "map.j"
3 i opened jasscraft and put everything in the guide
4 i saved it.. the map is still in "map.j" format
how can i save it as "map.w3x" format

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 Post subject: Re: [Guide] How to insert a cheatpack (By: JJ2197)
PostPosted: December 29th, 2008, 7:06 am 
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why I can't create my cheated map .. when i click create game
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it doesn't create the game ..Image
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 Post subject: Re: [Guide] How to insert a cheatpack (By: JJ2197)
PostPosted: December 29th, 2008, 9:37 am 
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Error after i follow the steps:
http://img360.imageshack.us/img360/7145/errorwy3.jpg

How to fix this?


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 Post subject: Re: [Guide] How to insert a cheatpack (By: JJ2197)
PostPosted: December 29th, 2008, 5:33 pm 
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Vicklaw: After you save the war3map.j in JassCraft, open the .w3x in MPQMaster, right click on the war3map.j in MPQMaster, choose Delete, confirm Yes if a message pops up, right click in the window, choose Add File..., find the war3map.j you saved, and choose to add it. Then, go to the top, choose Tools, and then Compact(Flush). Then you're done.

Crucial: You probably forgot to delete the (attributes) file. Open the map in MPQMaster, find the file named (attributes) ; it will be right below any folder in the map, at the top; right click on it, and choose Delete. If a message pops up asking if you're sure, choose Yes. It should work after that. If not, open the war3map.j in JassCraft, and press F9 to run the syntax checker, to see if you messed up there, and if so, where. If you there's no errors, and the attributes file is deleted, yet it still doesn't work, request it.

Micro: See my post on your topic: post64944.html#p64944

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 Post subject: Re: [Guide] How to insert a cheatpack (By: JJ2197)
PostPosted: December 29th, 2008, 5:57 pm 
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Is this correct?? DO i need to delete the authors . I still fail creating the game , I already delete the Attributes ..


Is this correct?? because The example pictures globas is the first one ..
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 Post subject: Re: [Guide] How to insert a cheatpack (By: JJ2197)
PostPosted: December 29th, 2008, 7:14 pm 
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That looks correct. I dunno if you did the endglobals and the function main part right, I can't see, but the globals are done correctly.
It's possible that it has a protection, that's messing it up when you try to cheat it. If there's no syntax errors when you hit F9, and the attributes file was deleted, then I suggest requesting it.

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 Post subject: Re: [Guide] How to insert a cheatpack (By: JJ2197)
PostPosted: December 30th, 2008, 7:46 am 
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:( .. I also cheat Pimp my skeleton and it still errors .. when I create the game there's no game created :( ...

I think I just need to request it :( .. I want to cheat by my own , I don't want to request .. but you suggest to me that I should request .. ok .. I will request it :D

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 Post subject: Re: [Guide] How to insert a cheatpack (By: JJ2197)
PostPosted: December 30th, 2008, 8:09 am 
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Post a screenshot of the 3rd part, the function main.

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