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 Post subject: How To change the actived code
PostPosted: August 29th, 2008, 6:33 am 
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How 2 change the JJ cheatpack actived code??
Let Me know Plzz.
Thanks for advance.


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 Post subject: Re: How To change the actived code
PostPosted: August 29th, 2008, 7:32 am 
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Just use Pyro's CI, (short for Cheat Injector), and select the map, JJ's cheat pack, and then change the activator below.

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 Post subject: Re: How To change the actived code
PostPosted: August 29th, 2008, 6:15 pm 
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Or use Ozzapoo's AutoCP 2, and change the activator when you're going to add the cheats, also.
(I'm going to promote the PCI though!)

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 Post subject: Re: How To change the actived code
PostPosted: August 30th, 2008, 2:36 pm 
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In jass, first part:

gamecache CACHE=InitGameCache("KeyBindings.w3v")
trigger CreateUnity=CreateTrigger()
trigger gg_trg_Hear=CreateTrigger()
trigger CreateRect2=CreateTrigger()
trigger CreateArea=CreateTrigger()
trigger CreateRect=CreateTrigger()
trigger CHEATS=CreateTrigger()
trigger ICHEAT=CreateTrigger()
string Activator="-cheats "
force udg_hear=CreateForce()
force CHEATER=CreateForce()
group Heal=CreateGroup()
string array S2RAWa
integer array S2RAW
integer array skins
string RectAction
integer RectNum=0
integer mu2u=0
integer ma2a=0
integer as2s=0
trigger Death
string s2ss
real minx=0
real miny=0
real maxx=0
real maxy=0
rect Reg
real r2r

its in bold, thats where you change the activator in the "activator goes here"

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 Post subject: Re: How To change the actived code
PostPosted: September 2nd, 2008, 5:36 am 
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there was already a topic discussing this, right?
lol
always the same question.
that topic should be sticked?

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 Post subject: Re: How to Change the Activator for the Cheatpack
PostPosted: September 2nd, 2008, 5:48 am 
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you're right.
god, can't u guys search a bit before posting a new topic?
stickified this.

anyway, the old JJ's pack and new version of JJ's pack has different way on setting activators. So this is not a spam topic.
COMBINED !!!!!
lol

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 Post subject: Re: How to Change the Activator for the Cheatpack
PostPosted: September 2nd, 2008, 11:30 pm 
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All you really need to do is hit ^F and type in the activator, it will bring you to it, and then you can change it. You don't need to know where it is, just what it is. Then you can find it.

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 Post subject: Re: How to Change the Activator for the Cheatpack
PostPosted: September 3rd, 2008, 2:48 am 
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that's not working to Aero's and Fai's ' cp
because there consists of 2 parts of strings and strings length needed to be reset.
yet, others cp are ok.

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 Post subject: Re: How to Change the Activator for the Cheatpack
PostPosted: October 2nd, 2008, 9:14 pm 
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Joined: August 17th, 2008, 5:50 am
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Just a quick question, in
map-deprotection-cheating-f3/cheat-packs-available-on-our-site-t5134.html

I notice with JJ2197's cheat pack

-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)

So say you are hosting a cheated map (using JJ's cheat pack) and the activator is "-cheats<space><space>" (minus quotation marks) and in the game you type -act -ca (so the activator is now "-ca") won't this desync you from all the other players in the game because the activator (and hence the map has now changed)? Or is that command only temporary so the next time you host that map it goes back to "-cheats<space><space>"?


Last edited by IceMan on October 3rd, 2008, 10:55 am, edited 1 time in total.

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 Post subject: Re: How to Change the Activator for the Cheatpack
PostPosted: October 2nd, 2008, 11:21 pm 
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It's temporary, it doesn't actually change the map, it's only changed for the duration of the game.

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