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It's not really a matter of checking things, it's a matter of information transfer. Say you're playing a map with cheats, and the others are playing the normal one. If you type -gold 500, you'll get 500 gold. However, since the other people don't have the cheats, there's a desynchronization of information. Your game would think you have 500 more gold than the other peoples' game thinks you have, and so it causes an error, either splitting you off from the other people or crashing the game. It's impossible to have the cheatpacks work without having everyone download the cheated map from you.
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