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 Post subject: Re: >> JASS/GUI requests/questions in here <<
PostPosted: October 31st, 2008, 4:32 am 
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The Flying Cow!
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Joined: November 2nd, 2007, 10:34 pm
Posts: 1525
Location: Melbourne
Title: Uberfast Hacker
Code:
function Trig_Mul_Actions takes nothing returns nothing
   local integer tmp1   
   local integer i       
    if ( GetSpellAbilityId() == 'A000' ) then
        set i = 1
        set tmp1 = GetUnitAbilityLevel(GetTriggerUnit(),GetSpellAbilityId()) + 1
        call PauseUnit(GetTriggerUnit(),true)
        call PauseUnit(GetSpellTargetUnit(),true)
        loop
            call TriggerSleepAction(0.4)
            set i=i+1
            exitwhen i>tmp1
            call SetUnitAnimation(GetTriggerUnit(),"attack2")
            call SetUnitAnimation(GetSpellTargetUnit(),"death")
            call DamageUnitByTypes(GetTriggerUnit(),GetSpellTargetUnit(),GetHeroAgi(GetTriggerUnit(),true),ATTACK_TYPE_HERO,DAMAGE_TYPE_FIRE)
        endloop     
        call PauseUnit(GetTriggerUnit(),false)
        call PauseUnit(GetSpellTargetUnit(),false)
    endif
endfunction

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 Post subject: Re: >> JASS/GUI requests/questions in here <<
PostPosted: October 31st, 2008, 10:49 am 
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Joined: June 9th, 2007, 11:27 pm
Posts: 81
Location: Indonesia
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 Post subject: Re: >> JASS/GUI requests/questions in here <<
PostPosted: December 9th, 2008, 12:11 am 
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Joined: October 18th, 2008, 4:12 pm
Posts: 69
Location: Lisbon, Portugal
Title: Chinoman10 is here:)
Are the cooldowns or build / upgrade time, on the JASS file?

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 Post subject: Re: >> JASS/GUI requests/questions in here <<
PostPosted: Today, 3:57 am 
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Joined: May 13th, 2007, 5:56 pm
Posts: 22
I don't think they are so you probably needs to create "types" of what you want so you can associate the times and such to the right unit type.


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