Blah blah blah, Yep, I basically re-wrote every single trigger you had basically to actually look smooth and work easier.
So, Lets begin.
A) Instead of creating each individual Runner, IT does a Loop function for 8 Players Checking for condition, If/then/else function using Player slot status/User status.
B) Now, when it goes to check for chaser, It checks #1) if the chaser is a Player/+ slot status = playing. So when it finds a player that is playing, it makes them chaser. It sets an integer to a random number between 1-8(PLayers 1-8) And using this variable, we set it so if the integer chosen is a Playable player, then set that person to chaser.
This map has smoother triggers, and I tried to eliminate memory leaks, this making your game run smoother. Refrain from setting unit groups, as it creates excess memory thats unessesary
Attachment:
Line-Tag.w3x