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 Post subject: Re: Auto kick trigger
PostPosted: October 12th, 2008, 12:35 am 
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Joined: August 5th, 2007, 1:38 pm
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Seriously, Don't rag on people. Most of them either don't have the time or will power to learn something new most of the time.....

And #2, I believe it is easier to teach yourself gui and transfer to jass if your not a programmer or don't know basic c language.

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 Post subject: Re: Auto kick trigger
PostPosted: October 12th, 2008, 1:24 am 
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Joined: June 8th, 2007, 5:08 am
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name detector could be easily bypass. what's the point? is there such a person you hate so much you wanna to ban him from the game? what if he get another name?

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 Post subject: Re: Auto kick trigger
PostPosted: October 12th, 2008, 1:31 am 
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Joined: November 2nd, 2007, 10:34 pm
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If they're dumb it might deter them from playing. Think about it. Something is better than nothing.

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 Post subject: Re: Auto kick trigger
PostPosted: October 12th, 2008, 5:11 am 
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Namespoofer can easily bypass this....However!

Banlist detects spoofers, and spoofers are just desperate wanna be hackers =D

Or just like mean, wanna seem cool =D

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 Post subject: Re: Auto kick trigger
PostPosted: October 12th, 2008, 6:50 am 
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Joined: January 18th, 2007, 11:07 am
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Got 1 working now:

Code:
Ban players
    Events
    Conditions
    Actions
        Player Group - Pick every player in (All players) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (Name of (Picked player)) Equal to New Name here
                    Then - Actions
                        Game - Display to (All players) the text: (Player_Names[(Player number of (Picked player))] +  Is A Banned Player!)
                        Game - Defeat (Picked player) with the message: Banned!
                 
                    Else - Actions

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 Post subject: Re: Auto kick trigger
PostPosted: October 12th, 2008, 9:02 am 
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The Flying Cow!
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Arabidnun wrote:
Namespoofer can easily bypass this....However!

Banlist detects spoofers, and spoofers are just desperate wanna be hackers =D

Or just like mean, wanna seem cool =D

Only if they're using illegal characters.

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 Post subject: Re: Auto kick trigger
PostPosted: October 12th, 2008, 10:53 am 
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custom kick? you can kick anyone though. I think the custom kick can be edited in a way that it could kick anyone even if you are not the host. It's possible. Somehow shadowfrench failed.

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 Post subject: Re: Auto kick trigger
PostPosted: October 12th, 2008, 11:15 am 
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But what this is, is that I dont even have to be playing for it to kick a particular player. The player is automatically kicked on startup, no matter the circumstance. Well, except they use a name spoofer.

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 Post subject: Re: Auto kick trigger
PostPosted: October 12th, 2008, 1:33 pm 
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The Flying Cow!
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Or if they change the case of their name:

I.E. If 'Shadow' is banned, then they can just log on as 'ShadoW' and they won't get kicked -.- Sort of lame...So you really need case comparison.

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 Post subject: Re: Auto kick trigger
PostPosted: October 12th, 2008, 1:54 pm 
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Joined: January 18th, 2007, 11:07 am
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sure, theres going to be ways around it, but not for the average 12 year old whos brain has no more capacity than dirty underwear typing "noob" every 2 minutes it should work just peachy. Also, if I decide to make an XP system much like the one in Shopping maul, the name is bound to the XP. changing names, means starting out from scratch.

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